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11 Commits

Author SHA1 Message Date
k
89e00df712 fix queen move bug 2025-06-20 03:56:20 -04:00
k
05a0b2b7f1 switch to builtin_popcountll for board eval 2025-06-19 19:41:44 -04:00
k
e1fe8ee603 misc improvements 2025-06-19 19:40:11 -04:00
k
eaaa0ca24d depth search 2025-06-19 17:28:00 -04:00
k
c25de2cb55 Quick pice counting 2025-06-19 15:46:48 -04:00
k
9534803a60 Improved promotion 2025-06-19 14:49:06 -04:00
k
5dd8f04286 queen Movement working 2025-06-19 04:45:30 -04:00
k
9f06b9d86c king move 2025-06-19 04:33:40 -04:00
k
76c69dbf18 bishop move + moves format 2025-06-19 04:00:17 -04:00
k
49befc72b6 Rook movement 2025-06-19 03:49:48 -04:00
k
bfe9335515 pic random move 2025-06-19 03:48:31 -04:00
7 changed files with 365 additions and 48 deletions

5
headers/eval.h Normal file
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@@ -0,0 +1,5 @@
#ifndef EVAL_H
#define EVAL_H
move *findBest(move* move, size_t size, game* g);
void makeMove(game *g, move* m);
#endif

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@@ -3,4 +3,8 @@
#include "types.h"
int pawnMove(game *g, move *moves);
int knightMove(game *g, move* moves);
int rookMove(game *g, move *moves);
int bishopMove(game *g, move *moves);
int kingMove(game *g, move *moves);
int queenMove(game *g, move *moves);
#endif

View File

@@ -20,6 +20,7 @@ typedef struct {
typedef struct {
int From;
int To;
char Promo;
} move;
#endif

109
src/eval.c Normal file
View File

@@ -0,0 +1,109 @@
#include "types.h"
#include "help.h"
#include "moves.h"
#include <stddef.h>
#include <ctype.h>
#include <stdio.h>
#define PAWN_VALUE 100
#define KNIGHT_VALUE 320
#define BISHOP_VALUE 330
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define KING_VALUE 20000
#define INF 9000000
#define MAX_DEPTH 3
int evaluateBoard(game *game);
void makeMove(game *g, move* m);
int negamax(game *g, int depth, int alpha, int beta, int color);
move *findBest(move* moves, size_t size, game* g){
int bestScore = -INF;
move *bestMove = NULL;
int color = g->whiteToMove ? 1 : -1;
for (int i = 0; i < size; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int score = -negamax(&gg, MAX_DEPTH, -INF, INF, -color);
if (score > bestScore || bestScore == -INF) {
bestScore = score;
bestMove = &moves[i];
printf("info score cp %d\n", g->whiteToMove ? bestScore : -bestScore);
}
}
return bestMove;
}
int evaluateBoard(game *game) {
int score = 0;
score += __builtin_popcountll(game->white.pawns) * PAWN_VALUE;
score += __builtin_popcountll(game->white.knights) * KNIGHT_VALUE;
score += __builtin_popcountll(game->white.bishops) * BISHOP_VALUE;
score += __builtin_popcountll(game->white.rooks) * ROOK_VALUE;
score += __builtin_popcountll(game->white.queen) * QUEEN_VALUE;
score += __builtin_popcountll(game->white.king) * KING_VALUE;
score -= __builtin_popcountll(game->black.pawns) * PAWN_VALUE;
score -= __builtin_popcountll(game->black.knights) * KNIGHT_VALUE;
score -= __builtin_popcountll(game->black.bishops) * BISHOP_VALUE;
score -= __builtin_popcountll(game->black.rooks) * ROOK_VALUE;
score -= __builtin_popcountll(game->black.queen) * QUEEN_VALUE;
score -= __builtin_popcountll(game->black.king) * KING_VALUE;
return score;
}
void makeMove(game *g, move* m) {
long long from_bit = 1LL << m->From;
long long to_bit = 1LL << m->To;
long long *set = findSet(g, from_bit);
if (!set)
return;
*set &= ~from_bit;
long long *captured = findSet(g, to_bit);
if (captured) *captured &= ~to_bit;
if (m->Promo) {
char promoChar = g->whiteToMove ? toupper(m->Promo) : m->Promo;
long long *newSet = charToSet(g, promoChar);
if (newSet)
*newSet |= to_bit;
} else {
*set |= to_bit;
}
g->whiteToMove = !g->whiteToMove;
}
int negamax(game *g, int depth, int alpha, int beta, int color) {
if (depth == 0)
return color * evaluateBoard(g);
move moves[1500];
int cnt = pawnMove(g, moves);
cnt += knightMove(g, moves + cnt);
cnt += rookMove(g, moves + cnt);
cnt += bishopMove(g, moves + cnt);
cnt += kingMove(g, moves + cnt);
cnt += queenMove(g, moves + cnt);
if (cnt == 0)
return 0;
int bestValue = -INF;
for (int i = 0; i < cnt; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int value = -negamax(&gg, depth - 1, -beta, -alpha, -color);
if (value > bestValue) bestValue = value;
if (value > alpha) alpha = value;
if (alpha >= beta) break;
}
return bestValue;
}

View File

@@ -2,7 +2,7 @@
#include "types.h"
long long fullSet(sets *s) {
return s->bishops ^ s->king ^ s->knights ^ s->pawns ^ s->queen ^ s->rooks;
return s->bishops | s->king | s->knights | s->pawns | s->queen | s->rooks;
}
long long fullSetBoth(game *g) {

View File

@@ -5,9 +5,11 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "moves.h"
#include "types.h"
#include "help.h"
#include "eval.h"
#define BUFF_SIZE 4096
@@ -26,7 +28,8 @@ int main() {
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
(void)fgets(line, sizeof(line), stdin);
if(!fgets(line, sizeof(line), stdin))
return 0;
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
@@ -52,10 +55,19 @@ int main() {
} else if (!strcmp("isready", token)) {
printf("readyok\n");
} else if (!strcmp("go", token)) {
move mov[200];
int cnt = knightMove(g, mov);
move *m = &mov[0];
static move mov[1500];//big dumb buffer
size_t cnt = 0;
cnt += pawnMove(g,mov);
cnt += knightMove(g,(mov+cnt));
cnt += rookMove(g,(mov+cnt));
cnt += bishopMove(g,(mov+cnt));
cnt += kingMove(g,(mov+cnt));
cnt += queenMove(g,(mov+cnt));
move *m = findBest(mov,cnt,g);
if(m == NULL){
printf("bestmove 0000\n");
continue;
}
char *end = "";
int yTo, xTo, yFrom, xFrom;
@@ -64,9 +76,9 @@ int main() {
xFrom = m->From % 8;
yFrom = m->From / 8 + 1;
if ((g->whiteToMove && yTo == 8) || (!g->whiteToMove && yTo == 1)) {
// end = "q\n";
end = "\n";
long long bit = 1LL << m->From;
if (m->Promo) {
end = "q\n";
} else {
end = "\n";
}
@@ -113,31 +125,16 @@ game *fenGame(char *str) {
}
void playMoves(game *g, char *moves) {
char *move;
move = strtok_r(moves, " ", &moves);
move = strtok_r(moves, " ", &moves);
while (move) {
long long bit = 1LL << ((move[1] - '0' - 1) * 8 + (move[0] - 'a'));
long long *set = findSet(g, bit);
if (!set) {
printf("info fuck\n");
return;
}
*set &= (~bit);
bit = 1LL << ((move[3] - '0' - 1) * 8 + (move[2] - 'a'));
long long *tmp = findSet(g, bit);
if (tmp)
*tmp &= (~bit);
if (strlen(move) == 5) {
char c = move[4];
if (g->whiteToMove)
c = toupper(c);
set = charToSet(g, c);
}
*set |= bit;
move = strtok_r(moves, " ", &moves);
g->whiteToMove = !g->whiteToMove;
char *moveStr;
moveStr = strtok_r(moves, " ", &moves);
moveStr = strtok_r(moves, " ", &moves);
while (moveStr) {
move m;
m.From = (moveStr[0]-'a') + (moveStr[1]-'1')*8;
m.To = (moveStr[2]-'a') + (moveStr[3]-'1')*8;
m.Promo = (strlen(moveStr) == 5) ? moveStr[4] : 0;
makeMove(g, &m);
moveStr = strtok_r(moves, " ", &moves);
}
}

View File

@@ -1,13 +1,18 @@
#include "types.h"
#include "moves.h"
#include "help.h"
#include "types.h"
#include <stddef.h>
#include <stdlib.h>
int rookScan(game *g, move *moves, long long w, long long b);
int bishopScan(game *g, move *moves, long long w, long long b);
int kingScan(game *g, move *moves, long long w, long long b);
int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
long long promo = (0xFFLL) << (g->whiteToMove ? 56 : 0);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
@@ -17,41 +22,39 @@ int pawnMove(game *g, move *moves) {
for (int i = 0; i < 64; ++i) {
long long bit = 1LL << i;
char p = 0;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
p = (promo & (1LL << to)) ? 'q' : 0;
if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// left
to = i + capLeft;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// right
to = i + capRight;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
}
return index;
}
int knightMove(game *g, move *moves) {
long long knights = g->whiteToMove ? g->white.knights : g->black.knights;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int kMoves[] = {
-17, -15,
-10, -6,
6, 10,
15, 17
};
int kMoves[] = {-17, -15, -10, -6, 6, 10, 15, 17};
int index = 0;
for (int i = 0; i < 64; i++) {
@@ -71,14 +74,212 @@ int knightMove(game *g, move *moves) {
int fileDiff = abs(fromFile - toFile);
int rankDiff = abs(fromRank - toRank);
if (!((fileDiff == 1 && rankDiff == 2) || (fileDiff == 2 && rankDiff == 1)))
if (!((fileDiff == 1 && rankDiff == 2) ||
(fileDiff == 2 && rankDiff == 1)))
continue;
long long destBit = 1LL << to;
if (occupied & destBit) // Skip if destination has friendly piece
if (occupied & destBit)
continue;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
return index;
}
int rookMove(game *g, move *moves) {
return rookScan(g, moves, g->white.rooks, g->black.rooks);
}
int rookScan(game *g, move *moves, long long w, long long b) {
long long rooks = g->whiteToMove ? w : b;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
if (!(rooks & bit))
continue;
// fwd
for (int j = y + 1; j < 8; j++) {
int to = (j * 8) + x;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// bck
for (int j = y - 1; j >= 0; j--) {
int to = (j * 8) + x;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// rht
for (int j = x + 1; j < 8; j++) {
int to = (y * 8) + j;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// lft
for (int j = x - 1; j >= 0; j--) {
int to = (y * 8) + j;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int bishopMove(game *g, move *moves) {
return bishopScan(g, moves, g->white.bishops, g->black.bishops);
}
int bishopScan(game *g, move *moves, long long w, long long b) {
long long bishops = g->whiteToMove ? w : b;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
if (!(bishops & bit))
continue;
// ur
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y + j;
if (xTo >= 8 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// ul
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y + j;
if (xTo < 0 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dr
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y - j;
if (xTo >= 8 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dl
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y - j;
if (xTo < 0 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int queenMove(game *g, move *moves){
int size = 0;
long long w,b;
w = g->white.queen;
b = g->black.queen;
size += rookScan(g,moves,w,b);
size += bishopScan(g,(moves+size),w,b);
return size;
}
int kingMove(game *g, move *moves){
long long king = g->whiteToMove ? g->white.king : g->black.king;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++){
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
int movesX[] = {-1, 0, 1, -1, 1, -1, 0, 1};
int movesY[] = {-1, -1, -1, 0, 0, 1, 1, 1};
if(!(king & bit))
continue;
for (int j = 0; j < 8; ++j) {
int toX = x + movesX[j];
int toY = y + movesY[j];
int to = (toY * 8) + toX;
long long destBit = 1LL << to;
if (toX >= 0 && toX < 8 && toY >= 0 && toY < 8) {
if (!(occupied & destBit)) {
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
}
}
return index;