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zig ... main

19 changed files with 681 additions and 562 deletions

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name: Verify build
run-name: ${{ gitea.actor }} is building
on: [push]
jobs:
verify_build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: cachix/install-nix-action@v30
with:
nix_path: nixpkgs=channel:nixos-25.05
- run: nix-build

3
.gitignore vendored
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@ -1,4 +1 @@
/a.out
/.zig-cache/
/zig-out/
/result

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@ -1,6 +1,3 @@
# RatChess
A chess engine made for fun
## Branch
Port to zig for fun and to learn zig
A chess engine made for fun

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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const exe = b.addExecutable(.{ .name = "RatChess", .root_module = exe_mod });
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| run_cmd.addArgs(args);
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{ .root_module = exe_mod });
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}

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@ -1,86 +0,0 @@
.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = .RatChess,
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// Together with name, this represents a globally unique package
// identifier. This field is generated by the Zig toolchain when the
// package is first created, and then *never changes*. This allows
// unambiguous detection of one package being an updated version of
// another.
//
// When forking a Zig project, this id should be regenerated (delete the
// field and run `zig build`) if the upstream project is still maintained.
// Otherwise, the fork is *hostile*, attempting to take control over the
// original project's identity. Thus it is recommended to leave the comment
// on the following line intact, so that it shows up in code reviews that
// modify the field.
.fingerprint = 0xad90dd593d9885b0, // Changing this has security and trust implications.
// Tracks the earliest Zig version that the package considers to be a
// supported use case.
.minimum_zig_version = "0.14.1",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
//.example = .{
// // When updating this field to a new URL, be sure to delete the corresponding
// // `hash`, otherwise you are communicating that you expect to find the old hash at
// // the new URL. If the contents of a URL change this will result in a hash mismatch
// // which will prevent zig from using it.
// .url = "https://example.com/foo.tar.gz",
//
// // This is computed from the file contents of the directory of files that is
// // obtained after fetching `url` and applying the inclusion rules given by
// // `paths`.
// //
// // This field is the source of truth; packages do not come from a `url`; they
// // come from a `hash`. `url` is just one of many possible mirrors for how to
// // obtain a package matching this `hash`.
// //
// // Uses the [multihash](https://multiformats.io/multihash/) format.
// .hash = "...",
//
// // When this is provided, the package is found in a directory relative to the
// // build root. In this case the package's hash is irrelevant and therefore not
// // computed. This field and `url` are mutually exclusive.
// .path = "foo",
//
// // When this is set to `true`, a package is declared to be lazily
// // fetched. This makes the dependency only get fetched if it is
// // actually used.
// .lazy = false,
//},
},
// Specifies the set of files and directories that are included in this package.
// Only files and directories listed here are included in the `hash` that
// is computed for this package. Only files listed here will remain on disk
// when using the zig package manager. As a rule of thumb, one should list
// files required for compilation plus any license(s).
// Paths are relative to the build root. Use the empty string (`""`) to refer to
// the build root itself.
// A directory listed here means that all files within, recursively, are included.
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

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@ -1,33 +0,0 @@
# default.nix
{ pkgs ? import <nixpkgs> {} }:
pkgs.stdenv.mkDerivation {
pname = "RatChess";
version = "0.0.1";
src = ./.;
nativeBuildInputs = with pkgs; [
zig
zls
];
buildInputs = with pkgs; [
];
buildPhase = ''
echo "Building project..."
${pkgs.zig}/bin/zig build --global-cache-dir ./cache --release=fast
'';
installPhase = ''
mkdir $out
cp -r zig-out/* $out/
'';
checkPhase = ''
echo "Testing project..."
${pkgs.zig}/bin/zig build test --global-cache-dir ./cache
'';
doCheck = true;
}

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headers/eval.h Normal file
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#ifndef EVAL_H
#define EVAL_H
move *findBest(move* move, size_t size, game* g);
void makeMove(game *g, move* m);
#endif

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headers/help.h Normal file
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#ifndef HELP_H
#define HELP_H
#include "types.h"
long long fullSet(sets *s);
long long fullSetBoth(game *g);
void print_bitboard(long long bitboard);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
#endif

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headers/moves.h Normal file
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#ifndef MOVES_H
#define MOVES_H
#include "types.h"
int pawnMove(game *g, move *moves);
int knightMove(game *g, move* moves);
int rookMove(game *g, move *moves);
int bishopMove(game *g, move *moves);
int kingMove(game *g, move *moves);
int queenMove(game *g, move *moves);
#endif

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headers/types.h Normal file
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#ifndef TYPES_H
#define TYPES_H
#include <stdbool.h>
typedef struct {
long long pawns;
long long knights;
long long bishops;
long long rooks;
long long queen;
long long king;
} sets;
typedef struct {
sets white;
sets black;
bool whiteToMove;
} game;
typedef struct {
int From;
int To;
char Promo;
} move;
#endif

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@ -1,9 +1,11 @@
{pkgs ? import <nixpkgs> {}}:
with pkgs;
mkShell rec {
packages = [gdb zls uchess cutechess stockfish];
packages = [gdb clang-tools uchess cutechess];
nativeBuildInputs = [
zig
pkg-config
gcc
gnumake
];
buildInputs = [
];

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src/eval.c Normal file
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#include "types.h"
#include "help.h"
#include "moves.h"
#include <stddef.h>
#include <ctype.h>
#include <stdio.h>
#define PAWN_VALUE 100
#define KNIGHT_VALUE 320
#define BISHOP_VALUE 330
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define KING_VALUE 20000
#define INF 9000000
#define MAX_DEPTH 3
int evaluateBoard(game *game);
void makeMove(game *g, move* m);
int negamax(game *g, int depth, int alpha, int beta, int color);
move *findBest(move* moves, size_t size, game* g){
int bestScore = -INF;
move *bestMove = NULL;
int color = g->whiteToMove ? 1 : -1;
for (int i = 0; i < size; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int score = -negamax(&gg, MAX_DEPTH, -INF, INF, -color);
if (score > bestScore || bestScore == -INF) {
bestScore = score;
bestMove = &moves[i];
printf("info score cp %d\n", g->whiteToMove ? bestScore : -bestScore);
}
}
return bestMove;
}
int evaluateBoard(game *game) {
int score = 0;
score += __builtin_popcountll(game->white.pawns) * PAWN_VALUE;
score += __builtin_popcountll(game->white.knights) * KNIGHT_VALUE;
score += __builtin_popcountll(game->white.bishops) * BISHOP_VALUE;
score += __builtin_popcountll(game->white.rooks) * ROOK_VALUE;
score += __builtin_popcountll(game->white.queen) * QUEEN_VALUE;
score += __builtin_popcountll(game->white.king) * KING_VALUE;
score -= __builtin_popcountll(game->black.pawns) * PAWN_VALUE;
score -= __builtin_popcountll(game->black.knights) * KNIGHT_VALUE;
score -= __builtin_popcountll(game->black.bishops) * BISHOP_VALUE;
score -= __builtin_popcountll(game->black.rooks) * ROOK_VALUE;
score -= __builtin_popcountll(game->black.queen) * QUEEN_VALUE;
score -= __builtin_popcountll(game->black.king) * KING_VALUE;
return score;
}
void makeMove(game *g, move* m) {
long long from_bit = 1LL << m->From;
long long to_bit = 1LL << m->To;
long long *set = findSet(g, from_bit);
if (!set)
return;
*set &= ~from_bit;
long long *captured = findSet(g, to_bit);
if (captured) *captured &= ~to_bit;
if (m->Promo) {
char promoChar = g->whiteToMove ? toupper(m->Promo) : m->Promo;
long long *newSet = charToSet(g, promoChar);
if (newSet)
*newSet |= to_bit;
} else {
*set |= to_bit;
}
g->whiteToMove = !g->whiteToMove;
}
int negamax(game *g, int depth, int alpha, int beta, int color) {
if (depth == 0)
return color * evaluateBoard(g);
move moves[1500];
int cnt = pawnMove(g, moves);
cnt += knightMove(g, moves + cnt);
cnt += rookMove(g, moves + cnt);
cnt += bishopMove(g, moves + cnt);
cnt += kingMove(g, moves + cnt);
cnt += queenMove(g, moves + cnt);
if (cnt == 0)
return 0;
int bestValue = -INF;
for (int i = 0; i < cnt; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int value = -negamax(&gg, depth - 1, -beta, -alpha, -color);
if (value > bestValue) bestValue = value;
if (value > alpha) alpha = value;
if (alpha >= beta) break;
}
return bestValue;
}

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src/help.c Normal file
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#include <stdio.h>
#include "types.h"
long long fullSet(sets *s) {
return s->bishops | s->king | s->knights | s->pawns | s->queen | s->rooks;
}
long long fullSetBoth(game *g) {
return fullSet(&g->white) ^ fullSet(&g->black);
}
void print_bitboard(long long bitboard) {
for (int i = 63; i >= 0; i--) {
// Check if the i-th bit is set
if ((bitboard >> i) & 1) {
printf("1 ");
} else {
printf("0 ");
}
// Print a newline every 8 bits (for rows)
if (i % 8 == 0) {
printf("\n");
}
}
printf("\n");
}
long long *findSet(game *g, long long bit) {
if (g->white.pawns & bit) {
return &g->white.pawns;
} else if (g->white.knights & bit) {
return &g->white.knights;
} else if (g->white.bishops & bit) {
return &g->white.bishops;
} else if (g->white.rooks & bit) {
return &g->white.rooks;
} else if (g->white.queen & bit) {
return &g->white.queen;
} else if (g->white.king & bit) {
return &g->white.king;
} else if (g->black.pawns & bit) {
return &g->black.pawns;
} else if (g->black.knights & bit) {
return &g->black.knights;
} else if (g->black.bishops & bit) {
return &g->black.bishops;
} else if (g->black.rooks & bit) {
return &g->black.rooks;
} else if (g->black.queen & bit) {
return &g->black.queen;
} else if (g->black.king & bit) {
return &g->black.king;
} else {
return NULL;
}
}
long long *charToSet(game *g, char c) {
switch (c) {
case 'P':
return &g->white.pawns;
case 'N':
return &g->white.knights;
case 'B':
return &g->white.bishops;
case 'R':
return &g->white.rooks;
case 'Q':
return &g->white.queen;
case 'K':
return &g->white.king;
case 'p':
return &g->black.pawns;
case 'n':
return &g->black.knights;
case 'b':
return &g->black.bishops;
case 'r':
return &g->black.rooks;
case 'q':
return &g->black.queen;
case 'k':
return &g->black.king;
default:
return NULL;
}
}

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src/main.c Normal file
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#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "moves.h"
#include "types.h"
#include "help.h"
#include "eval.h"
#define BUFF_SIZE 4096
game *fenGame(char *str);
void playMoves(game *g, char *moves);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
int main() {
setbuf(stdin, NULL);
setbuf(stdout, NULL);
game *g = NULL;
char line[BUFF_SIZE];
char *lineRest, *token;
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
if(!fgets(line, sizeof(line), stdin))
return 0;
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
token = strtok_r(line, " ", &lineRest);
if (!strcmp("uci", token)) {
printf("id name RatChess 0.0\n");
printf("id author rat<3\n");
printf("uciok\n");
} else if (!strcmp("quit", token)) {
return 0;
} else if (!strcmp("setoption", token)) {
} else if (!strcmp("position", token)) {
token = strtok_r(lineRest, " ", &lineRest);
if (!strcmp("fen", token)) {
g = fenGame(lineRest + 1);
for (int i = 0; i < 6; i++)
token = strtok_r(lineRest, " ", &lineRest);
} else {
g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
playMoves(g, lineRest);
} else if (!strcmp("ucinewgame", token)) {
} else if (!strcmp("isready", token)) {
printf("readyok\n");
} else if (!strcmp("go", token)) {
static move mov[1500];//big dumb buffer
size_t cnt = 0;
cnt += pawnMove(g,mov);
cnt += knightMove(g,(mov+cnt));
cnt += rookMove(g,(mov+cnt));
cnt += bishopMove(g,(mov+cnt));
cnt += kingMove(g,(mov+cnt));
cnt += queenMove(g,(mov+cnt));
move *m = findBest(mov,cnt,g);
if(m == NULL){
printf("bestmove 0000\n");
continue;
}
char *end = "";
int yTo, xTo, yFrom, xFrom;
xTo = m->To % 8;
yTo = m->To / 8 + 1;
xFrom = m->From % 8;
yFrom = m->From / 8 + 1;
long long bit = 1LL << m->From;
if (m->Promo) {
end = "q\n";
} else {
end = "\n";
}
printf("bestmove %c%d%c%d%s", ltz[xFrom], yFrom, ltz[xTo], yTo, end);
}
}
}
game *fenGame(char *str) {
int rank = 7;
int file = 0;
size_t pos = 0;
game *g;
g = malloc(sizeof(game));
memset(g, 0, sizeof(game));
while (str[pos] != '\0' && str[pos] != ' ') {
char current_char = *str;
if (isdigit(*str)) {
int empty_squares = *str - '0';
file += empty_squares;
str++;
continue;
}
if (current_char == '/') {
rank--;
file = 0;
str++;
continue;
}
long long bit = 1LL << (rank * 8 + file);
long long *set = charToSet(g, *str);
if (set)
*set |= bit;
file++;
str++;
}
str++;
g->whiteToMove = (*str == 'w') ? true : false;
return g;
}
void playMoves(game *g, char *moves) {
char *moveStr;
moveStr = strtok_r(moves, " ", &moves);
moveStr = strtok_r(moves, " ", &moves);
while (moveStr) {
move m;
m.From = (moveStr[0]-'a') + (moveStr[1]-'1')*8;
m.To = (moveStr[2]-'a') + (moveStr[3]-'1')*8;
m.Promo = (strlen(moveStr) == 5) ? moveStr[4] : 0;
makeMove(g, &m);
moveStr = strtok_r(moves, " ", &moves);
}
}

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const std = @import("std");
const mov = @import("move.zig");
const types = @import("types.zig");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const stdin = std.io.getStdIn();
var reader = stdin.reader();
var game: *types.game = uciPos("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
defer alloc.destroy(game);
while (true) {
const line = try reader.readUntilDelimiterAlloc(alloc, '\n', std.math.maxInt(usize));
defer alloc.free(line);
switch (uci(line, game, alloc)) {
.text => |value| {
try std.io.getStdOut().writer().print("{s}", .{value});
},
.move => |value| {
try std.io.getStdOut().writer().print("bestmove {s}\n", .{value});
alloc.free(value);
},
.game => |value| {
alloc.destroy(game);
game = value;
},
.exit => {
break;
},
.pass => {
try std.io.getStdOut().writer().print("info bad input\n", .{});
},
}
}
}
fn uci(str: []const u8, game: *types.game, alloc: std.mem.Allocator) types.uciRet {
const pos = std.mem.indexOfAny(u8, str, " \t\n\r") orelse str.len;
const tok = str[0..pos];
if (std.mem.eql(u8, tok, "uci")) return .{ .text = "id name RatChess 0.1\nid author rat<3\nuciok\n" };
if (std.mem.eql(u8, tok, "isready")) return .{ .text = "readyok\n" };
if (std.mem.eql(u8, tok, "go")) return .{ .move = uciGo(game, alloc) };
if (std.mem.eql(u8, tok, "position")) return .{ .game = uciPos(str[(pos + 1)..], alloc) };
if (std.mem.eql(u8, tok, "exit")) return .{ .exit = {} };
return .{ .pass = {} };
}
fn uciPos(str: []const u8, alloc: std.mem.Allocator) *types.game {
const pos = std.mem.indexOfAny(u8, str, " \t\n\r") orelse str.len;
const tok = str[0..pos];
if (std.mem.eql(u8, tok, "fen")) return fenGame(str[pos..], alloc);
if (std.mem.eql(u8, tok, "startpos")) {
var game = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
game = mov.playMoves(game, str[(pos)..]);
return game;
}
return fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc); //this should be an error
}
fn fenGame(str: []const u8, alloc: std.mem.Allocator) *types.game {
var pos: u8 = 63;
var space: u8 = 0;
var g = alloc.create(types.game) catch unreachable;
g.* = std.mem.zeroes(types.game);
for (str) |chr| {
if (chr == ' ') {
space += 1;
continue;
}
if (space == 1) {
if (chr == 'b') g.whiteToMove = false;
if (chr == 'w') g.whiteToMove = true;
//continue;
break;
}
if (std.ascii.isDigit(chr)) {
pos += @truncate(chr - '0');
continue;
}
if (chr == '/') continue;
const set: *u64 = mov.charToSet(g, chr);
const bit: u64 = @as(u64, 1) << @truncate(pos);
set.* |= bit;
pos -= 1;
}
return g;
}
fn uciGo(game: *types.game, alloc: std.mem.Allocator) []u8 {
var moves = std.ArrayList(types.move).init(alloc);
defer moves.deinit();
const str = alloc.alloc(u8, 5) catch unreachable;
mov.knightMove(game, &moves);
if (moves.capacity == 0) {
@memcpy(str.ptr, "0000");
return str;
}
mov.moveTypeToStr(moves.items[0], str);
return str;
}
test "uci uci" {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const game = uciPos("fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
defer alloc.destroy(game);
const out = uci("uci", game, alloc);
try std.testing.expect(out == .text);
}
test "uci ready" {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const game = uciPos("fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
defer alloc.destroy(game);
const out = uci("isready", game, alloc);
try std.testing.expect(out == .text);
}
test "uci go" {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const game = uciPos("fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
defer alloc.destroy(game);
const out = uci("go", game, alloc);
try std.testing.expect(out == .move);
alloc.free(out.move);
}
test "uci position" {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloc = gpa.allocator();
const game = uciPos("fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", alloc);
defer alloc.destroy(game);
const out = uci("position startpos", game, alloc);
defer alloc.destroy(out.game);
try std.testing.expect(out == .game);
try std.testing.expect(out.game.whiteToMove == true);
try std.testing.expect(out.game.white.king != 0);
try std.testing.expect(out.game.black.king != 0);
}

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const std = @import("std");
const types = @import("types.zig");
pub fn moveTypeToStr(move: types.move, buf: []u8) void {
const xTo = @mod(move.To, 8);
const yTo = @divTrunc(move.To, 8);
const xFrom = @mod(move.From, 8);
const yFrom = @divTrunc(move.From, 8);
buf[0] = @intCast(xFrom + 'a');
buf[1] = @intCast(yFrom + '0' + 1);
buf[2] = @intCast(xTo + 'a');
buf[3] = @intCast(yTo + '0' + 1);
buf[4] = move.Promo;
}
pub fn playMoves(game: *types.game, str: []const u8) *types.game {
if (str.len < 4) return game;
var splitItr = std.mem.splitSequence(u8, str, " ");
while (splitItr.next()) |moveString| {
if (moveString.len < 4 or moveString[0] > 'h')
continue;
var move: types.move = .{ .To = 0, .From = 0, .Promo = 0 };
if (moveString.len < 4) continue;
move.From = (moveString[0] - 'a') + (moveString[1] - '1') * 8;
move.To = (moveString[2] - 'a') + (moveString[3] - '1') * 8;
move.Promo = if (moveString.len == 5) moveString[4] else 0;
makeMove(@ptrCast(game), @ptrCast(&move));
}
return game;
}
fn fullSet(set: *types.set) u64 {
return set.bishops | set.king | set.knights | set.pawns | set.queen | set.rooks;
}
fn findSet(game: *types.game, bit: u64) ?*u64 {
if (game.white.pawns & bit != 0) {
return &game.white.pawns;
} else if (game.white.knights & bit != 0) {
return &game.white.knights;
} else if (game.white.bishops & bit != 0) {
return &game.white.bishops;
} else if (game.white.rooks & bit != 0) {
return &game.white.rooks;
} else if (game.white.queen & bit != 0) {
return &game.white.queen;
} else if (game.white.king & bit != 0) {
return &game.white.king;
} else if (game.black.pawns & bit != 0) {
return &game.black.pawns;
} else if (game.black.knights & bit != 0) {
return &game.black.knights;
} else if (game.black.bishops & bit != 0) {
return &game.black.bishops;
} else if (game.black.rooks & bit != 0) {
return &game.black.rooks;
} else if (game.black.queen & bit != 0) {
return &game.black.queen;
} else if (game.black.king & bit != 0) {
return &game.black.king;
} else {
return null;
}
}
fn makeMove(game: *types.game, move: *types.move) void {
const from = @as(u64, 1) << @truncate(move.From);
const to = @as(u64, 1) << @truncate(move.To);
const set = findSet(game, from);
if (set == null)
return;
set.?.* &= ~from;
const cap = findSet(game, to);
if (cap != null)
cap.?.* &= ~to;
if (move.Promo != 0) {
charToSet(game, move.Promo).* |= to;
} else {
set.?.* |= to;
}
game.whiteToMove = !game.whiteToMove;
}
pub fn charToSet(g: *types.game, chr: u8) *u64 {
return switch (chr) {
'P' => &g.white.pawns,
'N' => &g.white.knights,
'B' => &g.white.bishops,
'R' => &g.white.rooks,
'Q' => &g.white.queen,
'K' => &g.white.king,
'p' => &g.black.pawns,
'n' => &g.black.knights,
'b' => &g.black.bishops,
'r' => &g.black.rooks,
'q' => &g.black.queen,
'k' => &g.black.king,
else => {
std.log.err("you should not be here ${c}$", .{chr});
unreachable;
},
};
}
// pub fn pawnMove(arr: std.ArrayList(c.move)) void {
// const move = c.move{ .From = 8, .To = 16, .Promo = 0 };
// }
pub fn sqrScan(rook: u64, hit: u64, flip: bool) u64 {
const vecLut: [64]u64 = undefined; //todo comptime init
var center = rook;
var hits = hit;
if (flip) {
center = @bitReverse(rook);
hits = @bitReverse(hit);
}
const vec = vecLut[@ctz(center)];
var attackedBits = hits & vec;
const n = @popCount(attackedBits);
var min: u64 = vec;
for (0..n) |_| {
const pos = @ctz(attackedBits);
const bit = @as(u64, 1) << pos;
attackedBits = attackedBits & ~bit;
if (bit - 1 < min) min = bit - 1;
}
return min;
}
pub fn knightMove(g: *types.game, arr: *std.ArrayList(types.move)) void {
const moveLut: [64]u64 = comptime blk: {
var value: [64]u64 = undefined;
for (0..64) |i| {
value[i] = knightCalc(@truncate(i));
}
break :blk value;
};
const set = if (g.whiteToMove) &g.white.knights else &g.black.knights;
const fset: u64 = if (g.whiteToMove) @as(u64, fullSet(@ptrCast(&g.white))) else @as(u64, fullSet(@ptrCast(&g.black)));
var val = set.*; //local copy
const n = @popCount(val);
for (0..n) |_| {
const pos = @ctz(val);
const moves = moveLut[pos] & ~fset;
val = val ^ (@as(u64, 1) << @truncate(pos));
bitboardToMoves(pos, moves, arr);
}
}
fn knightCalc(index: u8) u64 {
var moves: u64 = 0;
const offsets = [_]i8{ 17, -17, 15, -15, 10, -10, 6, -6 };
var cnt: u8 = undefined;
for (offsets) |off| {
if (off > 0) {
cnt = index + @abs(off);
} else if (index > @abs(off)) { //Icky bad that zig makes me do
cnt = index - @abs(off);
}
const fromFile: i32 = index % 8;
const toFile: i32 = cnt % 8;
const fromRank: i32 = index / 8;
const toRank: i32 = cnt / 8;
const fileDiff = @abs(fromFile - toFile);
const rankDiff = @abs(fromRank - toRank);
if (!((fileDiff == 1 and rankDiff == 2) or
(fileDiff == 2 and rankDiff == 1)) or cnt > 63)
continue;
moves = moves | @as(u64, 1) << @truncate(cnt);
}
return moves;
}
fn bitboardToMoves(start: u8, moves: u64, arr: *std.ArrayList(types.move)) void {
var lmoves = moves;
while (lmoves != 0) {
const pos = @ctz(lmoves);
const m: types.move = .{ .From = start, .Promo = 0, .To = pos };
lmoves = lmoves & ~@as(u64, 1) << @truncate(pos);
arr.append(m) catch unreachable;
}
}

286
src/moves.c Normal file
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@ -0,0 +1,286 @@
#include "moves.h"
#include "help.h"
#include "types.h"
#include <stddef.h>
#include <stdlib.h>
int rookScan(game *g, move *moves, long long w, long long b);
int bishopScan(game *g, move *moves, long long w, long long b);
int kingScan(game *g, move *moves, long long w, long long b);
int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
long long promo = (0xFFLL) << (g->whiteToMove ? 56 : 0);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
int capRight = g->whiteToMove ? 9 : -7;
size_t index = 0;
for (int i = 0; i < 64; ++i) {
long long bit = 1LL << i;
char p = 0;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
p = (promo & (1LL << to)) ? 'q' : 0;
if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// left
to = i + capLeft;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// right
to = i + capRight;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
}
return index;
}
int knightMove(game *g, move *moves) {
long long knights = g->whiteToMove ? g->white.knights : g->black.knights;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int kMoves[] = {-17, -15, -10, -6, 6, 10, 15, 17};
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
if (!(knights & bit))
continue;
for (int j = 0; j < 8; ++j) {
int to = i + kMoves[j];
if (to < 0 || to > 64)
continue;
int fromFile = i % 8;
int toFile = to % 8;
int fromRank = i / 8;
int toRank = to / 8;
int fileDiff = abs(fromFile - toFile);
int rankDiff = abs(fromRank - toRank);
if (!((fileDiff == 1 && rankDiff == 2) ||
(fileDiff == 2 && rankDiff == 1)))
continue;
long long destBit = 1LL << to;
if (occupied & destBit)
continue;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
return index;
}
int rookMove(game *g, move *moves) {
return rookScan(g, moves, g->white.rooks, g->black.rooks);
}
int rookScan(game *g, move *moves, long long w, long long b) {
long long rooks = g->whiteToMove ? w : b;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
if (!(rooks & bit))
continue;
// fwd
for (int j = y + 1; j < 8; j++) {
int to = (j * 8) + x;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// bck
for (int j = y - 1; j >= 0; j--) {
int to = (j * 8) + x;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// rht
for (int j = x + 1; j < 8; j++) {
int to = (y * 8) + j;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// lft
for (int j = x - 1; j >= 0; j--) {
int to = (y * 8) + j;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int bishopMove(game *g, move *moves) {
return bishopScan(g, moves, g->white.bishops, g->black.bishops);
}
int bishopScan(game *g, move *moves, long long w, long long b) {
long long bishops = g->whiteToMove ? w : b;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
if (!(bishops & bit))
continue;
// ur
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y + j;
if (xTo >= 8 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// ul
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y + j;
if (xTo < 0 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dr
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y - j;
if (xTo >= 8 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dl
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y - j;
if (xTo < 0 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int queenMove(game *g, move *moves){
int size = 0;
long long w,b;
w = g->white.queen;
b = g->black.queen;
size += rookScan(g,moves,w,b);
size += bishopScan(g,(moves+size),w,b);
return size;
}
int kingMove(game *g, move *moves){
long long king = g->whiteToMove ? g->white.king : g->black.king;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++){
long long bit = 1LL << i;
int x = i % 8;
int y = i / 8;
int movesX[] = {-1, 0, 1, -1, 1, -1, 0, 1};
int movesY[] = {-1, -1, -1, 0, 0, 1, 1, 1};
if(!(king & bit))
continue;
for (int j = 0; j < 8; ++j) {
int toX = x + movesX[j];
int toY = y + movesY[j];
int to = (toY * 8) + toX;
long long destBit = 1LL << to;
if (toX >= 0 && toX < 8 && toY >= 0 && toY < 8) {
if (!(occupied & destBit)) {
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
}
}
return index;
}

View File

@ -1,47 +0,0 @@
const c = @cImport({
@cInclude("main.h");
@cInclude("types.h");
@cInclude("help.h");
@cInclude("eval.h");
@cInclude("moves.h");
});
const uciTag = enum {
text,
move,
game,
exit,
pass,
};
pub const uciRet = union(uciTag) {
text: []const u8,
move: []u8,
game: *game,
exit: void,
pass: void,
};
pub const set = struct {
pawns: u64,
knights: u64,
bishops: u64,
rooks: u64,
queen: u64,
king: u64,
};
pub const game = struct {
black: set,
white: set,
whiteToMove: bool,
};
pub const move = struct {
From: u32,
To: u32,
Promo: u8,
};
// struct {
// To: u8,
// From: u8,
// Promo: u8,
// };

View File

@ -5,12 +5,12 @@
"uciEngines": [
{
"name":"rat",
"engine":"./zig-out/bin/RatChess",
"engine":"./a.out",
"ponder":false
},
{
"name": "stockfish",
"engine": "/nix/store/xrzjqi5m9yphj4p5wgpvnamxs38ap0wv-stockfish-17/bin/stockfish",
"engine": "/nix/store/5d7aqjdak73qlsimiismbj0m1h9b566j-stockfish-17/bin/stockfish",
"hash": 128,
"ponder": false,
"ownBook": false,