@@ -178,7 +178,9 @@ void playMoves(game *g, char *moves) {
if (tmp)
*tmp &= (~bit);
if (strlen(move) == 5) {
set = charToSet(g, move[4]);
char c = move[4];
c = toupper(c);
set = charToSet(g, c);
}
*set |= bit;
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