221 lines
4.9 KiB
C
221 lines
4.9 KiB
C
#include <assert.h>
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#include <ctype.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define BUFF_SIZE 4096
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typedef struct {
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long long pawns;
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long long knights;
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long long bishops;
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long long rooks;
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long long queen;
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long long king;
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} sets;
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typedef struct {
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sets white;
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sets black;
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bool whiteToMove;
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} game;
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game *fenGame(char *str);
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void playMoves(game *g, char *moves);
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long long *findSet(game *g, long long bit);
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long long *charToSet(game *g, char c);
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void print_bitboard(long long bitboard) {
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for (int i = 63; i >= 0; i--) {
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// Check if the i-th bit is set
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if ((bitboard >> i) & 1) {
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printf("1 ");
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} else {
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printf("0 ");
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}
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// Print a newline every 8 bits (for rows)
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if (i % 8 == 0) {
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printf("\n");
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}
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}
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printf("\n");
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}
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int main() {
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setbuf(stdin, NULL);
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setbuf(stdout, NULL);
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game *g = NULL;
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char line[BUFF_SIZE];
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char *lineRest, *token;
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char ltz[] = "abcdefgh";
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int cnt = 0;
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while (1) {
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(void)fgets(line, sizeof(line), stdin);
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size_t len = strlen(line);
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if (len - 1)
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line[len - 1] = '\0';
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token = strtok_r(line, " ", &lineRest);
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if (!strcmp("uci", token)) {
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printf("id name RatChess 0.0\n");
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printf("id author rat<3\n");
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printf("uciok\n");
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} else if (!strcmp("quit", token)) {
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return 0;
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} else if (!strcmp("setoption", token)) {
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} else if (!strcmp("position", token)) {
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token = strtok_r(lineRest, " ", &lineRest);
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if (!strcmp("fen", token)) {
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g = fenGame(lineRest + 1);
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for (int i = 0; i < 6; i++)
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token = strtok_r(lineRest, " ", &lineRest);
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} else {
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g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
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}
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playMoves(g, lineRest);
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printf("info pawns\n");
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print_bitboard(g->white.pawns | g->black.pawns);
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} else if (!strcmp("ucinewgame", token)) {
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} else if (!strcmp("isready", token)) {
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printf("readyok\n");
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} else if (!strcmp("go", token)) {
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if (g->whiteToMove) {
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printf("bestmove %c2%c4\n", ltz[cnt], ltz[cnt]);
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} else {
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printf("bestmove %c7%c5\n", ltz[cnt], ltz[cnt]);
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}
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cnt++;
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}
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}
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}
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long long *charToSet(game *g, char c) {
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switch (c) {
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case 'P':
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return &g->white.pawns;
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case 'N':
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return &g->white.knights;
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case 'B':
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return &g->white.bishops;
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case 'R':
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return &g->white.rooks;
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case 'Q':
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return &g->white.queen;
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case 'K':
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return &g->white.king;
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case 'p':
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return &g->black.pawns;
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case 'n':
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return &g->black.knights;
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case 'b':
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return &g->black.bishops;
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case 'r':
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return &g->black.rooks;
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case 'q':
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return &g->black.queen;
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case 'k':
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return &g->black.king;
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default:
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return NULL;
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}
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}
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game *fenGame(char *str) {
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int rank = 7;
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int file = 0;
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size_t pos = 0;
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game *g;
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g = malloc(sizeof(game));
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memset(g, 0, sizeof(game));
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while (str[pos] != '\0' && str[pos] != ' ') {
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char current_char = *str;
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if (isdigit(*str)) {
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int empty_squares = *str - '0';
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file += empty_squares;
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str++;
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continue;
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}
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if (current_char == '/') {
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rank--;
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file = 0;
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str++;
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continue;
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}
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long long bit = 1LL << (rank * 8 + file);
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long long *set = charToSet(g, *str);
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if (set)
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*set |= bit;
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file++;
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str++;
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}
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str++;
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g->whiteToMove = (*str == 'w') ? true : false;
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return g;
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}
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void playMoves(game *g, char *moves) {
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char *move;
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move = strtok_r(moves, " ", &moves);
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move = strtok_r(moves, " ", &moves);
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while (move) {
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long long bit = 1LL << ((move[1] - '0' - 1) * 8 + (move[0] - 'a'));
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long long *set = findSet(g, bit);
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if (!set) {
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printf("info fuck\n");
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return;
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}
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*set &= (~bit);
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bit = 1LL << ((move[3] - '0' - 1) * 8 + (move[2] - 'a'));
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long long *tmp = findSet(g, bit);
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if (tmp)
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*tmp &= (~bit);
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if (strlen(move) == 5) {
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char c = move[4];
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c = toupper(c);
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set = charToSet(g, c);
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}
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*set |= bit;
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move = strtok_r(moves, " ", &moves);
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g->whiteToMove = !g->whiteToMove;
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}
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}
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long long *findSet(game *g, long long bit) {
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if (g->white.pawns & bit) {
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return &g->white.pawns;
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} else if (g->white.knights & bit) {
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return &g->white.knights;
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} else if (g->white.bishops & bit) {
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return &g->white.bishops;
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} else if (g->white.rooks & bit) {
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return &g->white.rooks;
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} else if (g->white.queen & bit) {
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return &g->white.queen;
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} else if (g->white.king & bit) {
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return &g->white.king;
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} else if (g->black.pawns & bit) {
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return &g->black.pawns;
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} else if (g->black.knights & bit) {
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return &g->black.knights;
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} else if (g->black.bishops & bit) {
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return &g->black.bishops;
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} else if (g->black.rooks & bit) {
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return &g->black.rooks;
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} else if (g->black.queen & bit) {
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return &g->black.queen;
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} else if (g->black.king & bit) {
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return &g->black.king;
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} else {
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return NULL;
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}
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}
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