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8 changed files with 91 additions and 93 deletions

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@ -1,20 +0,0 @@
name: CI
on:
push:
pull_request:
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
- name: Build
run: cargo build --release --verbose
- name: Run tests
run: cargo test --verbose

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@ -1,26 +0,0 @@
name: Render Image
on:
push:
workflow_dispatch:
jobs:
render:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
- name: Build
run: cargo build --release
- name: Run ray tracer
run: ./target/release/rust-ray
- name: Upload image
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: rendered-image
path: foo.ppm

52
Cargo.lock generated
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@ -40,6 +40,37 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "crossbeam-deque"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
dependencies = [
"crossbeam-epoch",
"crossbeam-utils",
]
[[package]]
name = "crossbeam-epoch"
version = "0.9.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
dependencies = [
"crossbeam-utils",
]
[[package]]
name = "crossbeam-utils"
version = "0.8.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
[[package]]
name = "either"
version = "1.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
[[package]] [[package]]
name = "equivalent" name = "equivalent"
version = "1.0.2" version = "1.0.2"
@ -186,11 +217,32 @@ version = "0.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0c8d0fd677905edcbeedbf2edb6494d676f0e98d54d5cf9bda0b061cb8fb8aba" checksum = "0c8d0fd677905edcbeedbf2edb6494d676f0e98d54d5cf9bda0b061cb8fb8aba"
[[package]]
name = "rayon"
version = "1.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
dependencies = [
"either",
"rayon-core",
]
[[package]]
name = "rayon-core"
version = "1.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
dependencies = [
"crossbeam-deque",
"crossbeam-utils",
]
[[package]] [[package]]
name = "rust-ray" name = "rust-ray"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"rand", "rand",
"rayon",
] ]
[[package]] [[package]]

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@ -5,3 +5,4 @@ edition = "2024"
[dependencies] [dependencies]
rand = "0.10.0" rand = "0.10.0"
rayon = "1.11.0"

View file

@ -9,27 +9,31 @@ use render::{World,Camera};
use vec3::{Point3,Vec3}; use vec3::{Point3,Vec3};
use material::{Metal,Lambertian,Material}; use material::{Metal,Lambertian,Material};
use std::sync::Arc;
fn main() { fn main() {
let aspect_ratio = 16.0 / 9.0; let aspect_ratio = 16.0 / 9.0;
let image_width = 1920; let image_width = 800;
let focal_length = 1.0; let focal_length = 1.0;
let viewport_height = 2.0; let viewport_height = 2.0;
let camera_center = Point3::new(0.0, 0.0, 0.0);
let m = Lambertian::new(Vec3::new(0.5,0.5,0.5)); let m = Lambertian::new(Vec3::new(0.5,0.5,0.5));
let world_m: Box <dyn Material> = Box::new(m); let world_m: Arc <dyn Material> = Arc::new(m);
let m = Lambertian::new(Vec3::new(0.1, 0.2, 0.5)); let m = Lambertian::new(Vec3::new(0.1, 0.2, 0.5));
let center_m: Box <dyn Material> = Box::new(m); let center_m: Arc <dyn Material> = Arc::new(m);
let m = Metal::new(Vec3::new(0.8, 0.8, 0.8), 0.3); let m = Metal::new(Vec3::new(0.8, 0.8, 0.8), 0.3);
let left_m: Box <dyn Material> = Box::new(m); let left_m: Arc <dyn Material> = Arc::new(m);
let m = Metal::new(Vec3::new(0.8, 0.6, 0.2), 0.5); let m = Metal::new(Vec3::new(0.8, 0.6, 0.2), 0.5);
let right_m: Box <dyn Material> = Box::new(m); let right_m: Arc <dyn Material> = Arc::new(m);
let mut camera = Camera::new(aspect_ratio,image_width,focal_length,Point3::new(-1.0,1.0,1.0),Point3::new(0.0,0.0,-1.0),90.0); let mut camera = Camera::new(aspect_ratio,image_width,focal_length,viewport_height,camera_center);
let mut world = World::new(); let mut world = World::new();
world.add(Sphere::new(0.5, Point3::new(0.0, 0.0, -1.0),center_m)); world.add(Sphere::new(0.5, Point3::new(0.0, 0.0, -1.0),center_m));
world.add(Sphere::new(0.5, Point3::new(-1.0, 0.0, -1.0),left_m)); world.add(Sphere::new(0.5, Point3::new(-1.0, 0.0, -1.0),left_m));

View file

@ -2,21 +2,22 @@ use crate::vec3::{Point3, Ray, Vec3, Interval};
use crate::material::{Material,Scatter}; use crate::material::{Material,Scatter};
use rand::prelude::*; use rand::prelude::*;
use std::sync::Arc;
pub trait Hittable: Send + Sync{ pub trait Hittable: Send + Sync{
fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>>; fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord>;
} }
pub struct HitRecord<'a> { pub struct HitRecord {
point: Point3, point: Point3,
normal: Vec3, normal: Vec3,
root: f64, root: f64,
front_face: bool, front_face: bool,
material: &'a dyn Material, material: Arc<dyn Material>,
} }
impl HitRecord <'_> { impl HitRecord {
pub fn normal(&self) -> Vec3 { pub fn normal(&self) -> Vec3 {
self.normal self.normal
} }
@ -43,17 +44,17 @@ impl HitRecord <'_> {
pub struct Sphere { pub struct Sphere {
radius: f64, radius: f64,
center: Point3, center: Point3,
material: Box<dyn Material> material: Arc<dyn Material>
} }
impl Sphere { impl Sphere {
pub fn new(radius: f64, center: Point3, material: Box<dyn Material>) -> Self { pub fn new(radius: f64, center: Point3, material: Arc<dyn Material>) -> Self {
Sphere { radius, center , material} Sphere { radius, center , material}
} }
} }
impl Hittable for Sphere { impl Hittable for Sphere {
fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>> { fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord> {
let oc = self.center - ray.origin(); let oc = self.center - ray.origin();
let a = ray.direction().length_squared(); let a = ray.direction().length_squared();
let h = Vec3::dot(ray.direction(), oc.to_vec()); let h = Vec3::dot(ray.direction(), oc.to_vec());
@ -79,7 +80,7 @@ impl Hittable for Sphere {
point, point,
normal, normal,
front_face: false, front_face: false,
material: self.material.as_ref(), material: self.material.clone()
}; };
tmp.set_face_normal(ray, normal); tmp.set_face_normal(ray, normal);
Some(tmp) Some(tmp)

View file

@ -21,7 +21,7 @@ impl World {
self.objects.push(Arc::new(object)); self.objects.push(Arc::new(object));
} }
pub fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>> { pub fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord> {
let mut hit_anything = None; let mut hit_anything = None;
let mut closest_so_far = interval.max(); let mut closest_so_far = interval.max();
@ -46,34 +46,27 @@ pub struct Camera {
} }
impl Camera { impl Camera {
pub fn new(aspect_ratio:f64,image_width: i32, focal_length:f64, look_from: Point3, look_at: Point3,fov:f64) -> Self{ pub fn new(aspect_ratio:f64,image_width: i32, focal_length:f64, viewport_height:f64, camera_center: Point3) -> Self{
let image_height = (image_width as f64 / aspect_ratio) as i32; let image_height = (image_width as f64 / aspect_ratio) as i32;
let theta = (fov as f64).to_radians();
let h = (theta/2.0).tan();
let viewport_height = 2.0 * h * focal_length;
let viewport_width = viewport_height * (image_width as f64 / image_height as f64); let viewport_width = viewport_height * (image_width as f64 / image_height as f64);
let w = (look_from - look_at).to_vec().unit(); let viewport_u = Vec3::new(viewport_width as f64, 0.0, 0.0);
let u = Vec3::new(0.0,1.0,0.0).cross(w).unit(); let viewport_v = Vec3::new(0.0, -viewport_height as f64, 0.0);
let v = w.cross(u);
let viewport_u = u * viewport_width;
let viewport_v = (v*-1.0)*viewport_height;
let pixel_delta_u = viewport_u / image_width as f64; let pixel_delta_u = viewport_u / image_width as f64;
let pixel_delta_v = viewport_v / image_height as f64; let pixel_delta_v = viewport_v / image_height as f64;
let viewport_upper_left = look_from.to_vec() - (w * focal_length) - viewport_u/2.0 - viewport_v/2.0; let viewport_upper_left = (camera_center.to_vec()
- Vec3::new(0.0, 0.0, focal_length)
- viewport_u / 2.0
- viewport_v / 2.0).to_point();
let pixel00_loc = (viewport_upper_left + ((pixel_delta_u + pixel_delta_v) * 0.5)).to_point(); let pixel00_loc = viewport_upper_left + ((pixel_delta_u + pixel_delta_v) * 0.5).to_point();
let img = Image::new(image_width, image_height); let img = Image::new(image_width, image_height);
Self{img,pixel00_loc,camera_center:look_from,pixel_delta_u,pixel_delta_v} Self{img,pixel00_loc,camera_center,pixel_delta_u,pixel_delta_v}
} }
@ -82,7 +75,7 @@ impl Camera {
let height = self.img.height; let height = self.img.height;
let width = self.img.width; let width = self.img.width;
let total_pixels = height*width; let total_pixels = height*width;
let num_samples = 25; let num_samples = 5;
//cast to const ref //cast to const ref
let const_self = &*self; let const_self = &*self;
@ -97,8 +90,8 @@ impl Camera {
let x = i%width; let x = i%width;
let y = i/width; let y = i/width;
let (mut r,mut g,mut b) = (0.0,0.0,0.0); let (mut r,mut g,mut b) = (0.0,0.0,0.0);
let ray = const_self.get_ray(x,y,&mut rng);
for _ in 0..num_samples{ for _ in 0..num_samples{
let ray = const_self.get_ray(x,y,&mut rng);
let (tr,tg,tb) = trace(ray, &world,10,&mut rng); let (tr,tg,tb) = trace(ray, &world,10,&mut rng);
r+=tr; r+=tr;
g+=tg; g+=tg;
@ -122,12 +115,9 @@ impl Camera {
for t in threads { for t in threads {
for c in t { for c in t {
let ((x,y),rgb) = c; let ((x,y),rgb) = c;
if let Some(px) = self.img.get_pixel(x,y){ let px = self.img.get_pixel(x,y).unwrap();
let (r,g,b)= rgb; let (r,g,b)= rgb;
px.set_color(r,g,b); px.set_color(r,g,b);
} else {
eprintln!("Invalid pixel: ({} {})",x,y);
}
} }
} }
self.img.save("./foo.ppm").unwrap(); self.img.save("./foo.ppm").unwrap();

View file

@ -1,6 +1,5 @@
use std::ops::{Add, Div, Mul, Sub}; use std::ops::{Add, Div, Mul, Sub};
#[repr(align(32))]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Vec3 { pub struct Vec3 {
x: f64, x: f64,
@ -8,7 +7,6 @@ pub struct Vec3 {
z: f64, z: f64,
} }
#[repr(align(32))]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Point3 { pub struct Point3 {
x: f64, x: f64,
@ -134,7 +132,6 @@ impl Vec3 {
z: self.z, z: self.z,
} }
} }
pub fn dot(self, other: Vec3) -> f64 { pub fn dot(self, other: Vec3) -> f64 {
self.x * other.x + self.y * other.y + self.z * other.z self.x * other.x + self.y * other.y + self.z * other.z
} }
@ -152,11 +149,10 @@ impl Vec3 {
} }
pub fn cross(self, other: Vec3) -> Vec3 { pub fn cross(self, other: Vec3) -> Vec3 {
Vec3{ let x = self.y * other.z - self.z * other.y;
x: self.y * other.z - self.z * other.y, let y = self.z * other.x - self.x * other.z;
y: self.z * other.x - self.x * other.z, let z = self.x * other.y - self.y * other.x;
z: self.x * other.y - self.y * other.x, Vec3 { x, y, z }
}
} }
pub fn length_squared(self) -> f64 { pub fn length_squared(self) -> f64 {