Compare commits
No commits in common. "main" and "action" have entirely different histories.
7 changed files with 115 additions and 94 deletions
52
Cargo.lock
generated
52
Cargo.lock
generated
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@ -40,6 +40,37 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
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dependencies = [
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-epoch"
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version = "0.9.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.21"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
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[[package]]
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name = "either"
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version = "1.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
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[[package]]
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name = "equivalent"
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version = "1.0.2"
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@ -186,11 +217,32 @@ version = "0.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0c8d0fd677905edcbeedbf2edb6494d676f0e98d54d5cf9bda0b061cb8fb8aba"
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[[package]]
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name = "rayon"
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version = "1.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "368f01d005bf8fd9b1206fb6fa653e6c4a81ceb1466406b81792d87c5677a58f"
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dependencies = [
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"either",
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"rayon-core",
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]
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[[package]]
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name = "rayon-core"
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version = "1.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
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dependencies = [
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"crossbeam-deque",
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"crossbeam-utils",
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]
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[[package]]
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name = "rust-ray"
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version = "0.1.0"
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dependencies = [
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"rand",
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"rayon",
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]
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[[package]]
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@ -5,3 +5,4 @@ edition = "2024"
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[dependencies]
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rand = "0.10.0"
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rayon = "1.11.0"
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20
src/main.rs
20
src/main.rs
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@ -11,25 +11,33 @@ use vec3::{Point3,Vec3};
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use material::{Metal,Lambertian,Material};
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fn main() {
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let aspect_ratio = 16.0 / 9.0;
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let image_width = 1920;
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let image_width = 800;
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let focal_length = 1.0;
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let viewport_height = 2.0;
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let camera_center = Point3::new(0.0, 0.0, 0.0);
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let m = Lambertian::new(Vec3::new(0.5,0.5,0.5));
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let world_m: Box <dyn Material> = Box::new(m);
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let b: Box <dyn Material> = Box::new(m);
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let world_m = std::rc::Rc::new(b);
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let m = Lambertian::new(Vec3::new(0.1, 0.2, 0.5));
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let center_m: Box <dyn Material> = Box::new(m);
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let b: Box <dyn Material> = Box::new(m);
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let center_m = std::rc::Rc::new(b);
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let m = Metal::new(Vec3::new(0.8, 0.8, 0.8), 0.3);
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let left_m: Box <dyn Material> = Box::new(m);
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let b: Box <dyn Material> = Box::new(m);
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let left_m = std::rc::Rc::new(b);
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let m = Metal::new(Vec3::new(0.8, 0.6, 0.2), 0.5);
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let right_m: Box <dyn Material> = Box::new(m);
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let b: Box <dyn Material> = Box::new(m);
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let right_m = std::rc::Rc::new(b);
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let mut camera = Camera::new(aspect_ratio,image_width,focal_length,Point3::new(-1.0,1.0,1.0),Point3::new(0.0,0.0,-1.0),90.0);
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let mut camera = Camera::new(aspect_ratio,image_width,focal_length,viewport_height,camera_center);
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let mut world = World::new();
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world.add(Sphere::new(0.5, Point3::new(0.0, 0.0, -1.0),center_m));
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world.add(Sphere::new(0.5, Point3::new(-1.0, 0.0, -1.0),left_m));
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@ -9,7 +9,7 @@ pub struct Scatter {
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pub ray: Ray,
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}
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pub trait Material: Send + Sync {
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pub trait Material {
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fn scatter(&self, r_in: &Ray, rec: &HitRecord, rng: &mut ThreadRng) -> Option<Scatter>;
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}
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@ -4,19 +4,19 @@ use crate::material::{Material,Scatter};
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use rand::prelude::*;
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pub trait Hittable: Send + Sync{
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fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>>;
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pub trait Hittable {
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fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord>;
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}
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pub struct HitRecord<'a> {
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pub struct HitRecord {
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point: Point3,
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normal: Vec3,
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root: f64,
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front_face: bool,
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material: &'a dyn Material,
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material: std::rc::Rc<Box<dyn Material>>,
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}
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impl HitRecord <'_> {
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impl HitRecord {
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pub fn normal(&self) -> Vec3 {
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self.normal
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}
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@ -43,17 +43,17 @@ impl HitRecord <'_> {
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pub struct Sphere {
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radius: f64,
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center: Point3,
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material: Box<dyn Material>
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material: std::rc::Rc<Box<dyn Material>>
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}
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impl Sphere {
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pub fn new(radius: f64, center: Point3, material: Box<dyn Material>) -> Self {
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pub fn new(radius: f64, center: Point3, material:std::rc::Rc<Box<dyn Material>>) -> Self {
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Sphere { radius, center , material}
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}
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}
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impl Hittable for Sphere {
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fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>> {
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fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord> {
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let oc = self.center - ray.origin();
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let a = ray.direction().length_squared();
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let h = Vec3::dot(ray.direction(), oc.to_vec());
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@ -79,7 +79,7 @@ impl Hittable for Sphere {
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point,
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normal,
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front_face: false,
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material: self.material.as_ref(),
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material: self.material.clone()
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};
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tmp.set_face_normal(ray, normal);
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Some(tmp)
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@ -1,13 +1,11 @@
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use crate::object::{HitRecord, Hittable};
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use crate::vec3::{Interval, Ray, Vec3, Point3};
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use crate::image::Image;
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use std::sync::Arc;
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use std::thread;
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use rand::prelude::*;
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pub struct World {
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pub objects: Vec<Arc<dyn Hittable>>,
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pub objects: Vec<Box<dyn Hittable>>,
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}
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impl World {
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@ -18,10 +16,10 @@ impl World {
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}
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pub fn add(&mut self, object: impl Hittable + 'static) {
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self.objects.push(Arc::new(object));
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self.objects.push(Box::new(object));
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}
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pub fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord<'_>> {
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pub fn hit(&self, ray: Ray, interval:Interval) -> Option<HitRecord> {
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let mut hit_anything = None;
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let mut closest_so_far = interval.max();
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@ -46,88 +44,54 @@ pub struct Camera {
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}
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impl Camera {
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pub fn new(aspect_ratio:f64,image_width: i32, focal_length:f64, look_from: Point3, look_at: Point3,fov:f64) -> Self{
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pub fn new(aspect_ratio:f64,image_width: i32, focal_length:f64, viewport_height:f64, camera_center: Point3) -> Self{
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let image_height = (image_width as f64 / aspect_ratio) as i32;
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let theta = (fov as f64).to_radians();
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let h = (theta/2.0).tan();
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let viewport_height = 2.0 * h * focal_length;
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let viewport_width = viewport_height * (image_width as f64 / image_height as f64);
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let w = (look_from - look_at).to_vec().unit();
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let u = Vec3::new(0.0,1.0,0.0).cross(w).unit();
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let v = w.cross(u);
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let viewport_u = u * viewport_width;
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let viewport_v = (v*-1.0)*viewport_height;
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let viewport_u = Vec3::new(viewport_width as f64, 0.0, 0.0);
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let viewport_v = Vec3::new(0.0, -viewport_height as f64, 0.0);
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let pixel_delta_u = viewport_u / image_width as f64;
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let pixel_delta_v = viewport_v / image_height as f64;
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let viewport_upper_left = look_from.to_vec() - (w * focal_length) - viewport_u/2.0 - viewport_v/2.0;
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let viewport_upper_left = (camera_center.to_vec()
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- Vec3::new(0.0, 0.0, focal_length)
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- viewport_u / 2.0
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- viewport_v / 2.0).to_point();
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let pixel00_loc = (viewport_upper_left + ((pixel_delta_u + pixel_delta_v) * 0.5)).to_point();
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let pixel00_loc = viewport_upper_left + ((pixel_delta_u + pixel_delta_v) * 0.5).to_point();
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let img = Image::new(image_width, image_height);
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Self{img,pixel00_loc,camera_center:look_from,pixel_delta_u,pixel_delta_v}
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Self{img,pixel00_loc,camera_center,pixel_delta_u,pixel_delta_v}
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}
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pub fn render(&mut self, world: &World){
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let thread_count = thread::available_parallelism().unwrap().get() as i32;
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let height = self.img.height;
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let width = self.img.width;
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let total_pixels = height*width;
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let num_samples = 25;
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//cast to const ref
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let const_self = &*self;
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let threads:Vec<Vec<((i32,i32),(f64,f64,f64))>> = thread::scope(|s|{
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(0..thread_count).map(|i|{
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s.spawn(move ||{
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let mut rng:ThreadRng = rand::rng();
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let start = (i*total_pixels)/thread_count;
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let end = ((i+1)*total_pixels)/thread_count;
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(start..end).map(|i|{
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let x = i%width;
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let y = i/width;
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for y in 0..self.img.height {
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for x in 0..self.img.width {
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let (mut r,mut g,mut b) = (0.0,0.0,0.0);
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for _ in 0..num_samples{
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let ray = const_self.get_ray(x,y,&mut rng);
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let (tr,tg,tb) = trace(ray, &world,10,&mut rng);
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r+=tr;
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g+=tg;
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b+=tb;
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let num_samples=10.0;
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let depth=10;
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for _ in 0..num_samples as i32{
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let ray = self.get_ray(x,y,&mut rng);
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let (tr,tg,tb)= trace(ray, &world,depth,&mut rng);
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r+= tr;
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g+= tg;
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b+= tb;
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}
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r/=num_samples as f64;
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g/=num_samples as f64;
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b/=num_samples as f64;
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r /= num_samples;
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g /= num_samples;
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b /= num_samples;
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r = r.clamp(0.0,1.0).sqrt();
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g = g.clamp(0.0,1.0).sqrt();
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b = b.clamp(0.0,1.0).sqrt();
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((x,y),(r,g,b))
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}).collect::<Vec<_>>()
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})
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}).collect::<Vec<_>>().into_iter().map(|t|{t.join().unwrap()}).collect()
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});
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for t in threads {
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for c in t {
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let ((x,y),rgb) = c;
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if let Some(px) = self.img.get_pixel(x,y){
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let (r,g,b)= rgb;
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px.set_color(r,g,b);
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} else {
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eprintln!("Invalid pixel: ({} {})",x,y);
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}
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} else{/*ignore*/}
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}
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}
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self.img.save("./foo.ppm").unwrap();
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|
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12
src/vec3.rs
12
src/vec3.rs
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@ -1,6 +1,5 @@
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use std::ops::{Add, Div, Mul, Sub};
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#[repr(align(32))]
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#[derive(Clone, Copy)]
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pub struct Vec3 {
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x: f64,
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@ -8,7 +7,6 @@ pub struct Vec3 {
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z: f64,
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}
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#[repr(align(32))]
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#[derive(Clone, Copy)]
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pub struct Point3 {
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x: f64,
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|
@ -134,7 +132,6 @@ impl Vec3 {
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z: self.z,
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}
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}
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pub fn dot(self, other: Vec3) -> f64 {
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self.x * other.x + self.y * other.y + self.z * other.z
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}
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|
|
@ -152,11 +149,10 @@ impl Vec3 {
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|||
}
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pub fn cross(self, other: Vec3) -> Vec3 {
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Vec3{
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||||
x: self.y * other.z - self.z * other.y,
|
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y: self.z * other.x - self.x * other.z,
|
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z: self.x * other.y - self.y * other.x,
|
||||
}
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let x = self.y * other.z - self.z * other.y;
|
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let y = self.z * other.x - self.x * other.z;
|
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let z = self.x * other.y - self.y * other.x;
|
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Vec3 { x, y, z }
|
||||
}
|
||||
|
||||
pub fn length_squared(self) -> f64 {
|
||||
|
|
|
|||
Loading…
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Reference in a new issue