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No commits in common. "eaaa0ca24dbc6d06233d5ad7ae0e77b030871f63" and "5dd8f042866e1c0c3f7ba19c3d76cbbfbdb59331" have entirely different histories.
eaaa0ca24d
...
5dd8f04286
@ -1,4 +0,0 @@
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#ifndef EVAL_H
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#define EVAL_H
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move *findBest(move* move, size_t size, game* g);
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#endif
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@ -20,7 +20,6 @@ typedef struct {
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typedef struct {
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int From;
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int To;
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char Promo;
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} move;
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#endif
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117
src/eval.c
117
src/eval.c
@ -1,117 +0,0 @@
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#include "types.h"
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#include "help.h"
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#include "moves.h"
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#include <stddef.h>
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#include <ctype.h>
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#include <stdio.h>
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#define PAWN_VALUE 100
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#define KNIGHT_VALUE 320
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#define BISHOP_VALUE 330
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#define ROOK_VALUE 500
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#define QUEEN_VALUE 900
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#define KING_VALUE 20000
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#define INF 9000000
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#define MAX_DEPTH 3 // Adjustable depth
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int evaluateBoard(game *game);
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void makeMove(game *g, move* m);
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int negamax(game *g, int depth, int alpha, int beta, int color);
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move *findBest(move* moves, size_t size, game* g){
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int bestScore = -INF;
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move *bestMove = moves;
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int color = g->whiteToMove ? 1 : -1;
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for (int i = 0; i < size; i++) {
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game gg = *g;
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makeMove(&gg, &moves[i]);
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int score = -negamax(&gg, MAX_DEPTH, -INF, INF, -color);
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if (score > bestScore) {
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bestScore = score;
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bestMove = &moves[i];
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printf("info score cp %d\n", g->whiteToMove ? bestScore : -bestScore);
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}
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}
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return bestMove;
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}
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int evaluateBoard(game *game) {
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int score = 0;
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for (int i = 0; i < 64; ++i) {
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long long bit = 1LL << i;
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if (game->white.pawns & bit) score += PAWN_VALUE;
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else if (game->white.knights & bit) score += KNIGHT_VALUE;
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else if (game->white.bishops & bit) score += BISHOP_VALUE;
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else if (game->white.rooks & bit) score += ROOK_VALUE;
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else if (game->white.queen & bit) score += QUEEN_VALUE;
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else if (game->white.king & bit) score += KING_VALUE;
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}
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for (int i = 0; i < 64; ++i) {
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long long bit = 1LL << i;
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if (game->black.pawns & bit) score -= PAWN_VALUE;
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else if (game->black.knights & bit) score -= KNIGHT_VALUE;
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else if (game->black.bishops & bit) score -= BISHOP_VALUE;
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else if (game->black.rooks & bit) score -= ROOK_VALUE;
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else if (game->black.queen & bit) score -= QUEEN_VALUE;
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else if (game->black.king & bit) score -= KING_VALUE;
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}
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return score;
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}
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void makeMove(game *g, move* m) {
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//should replace inside of PlayMoves but im lazy
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long long from_bit = 1LL << m->From;
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long long to_bit = 1LL << m->To;
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long long *set = findSet(g, from_bit);
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if (!set)
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return;
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*set &= ~from_bit;
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long long *captured = findSet(g, to_bit);
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if (captured) *captured &= ~to_bit;
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if (m->Promo) {
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char promoChar = g->whiteToMove ? toupper(m->Promo) : m->Promo;
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long long *newSet = charToSet(g, promoChar);
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if (newSet)
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*newSet |= to_bit;
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} else {
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*set |= to_bit;
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}
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g->whiteToMove = !g->whiteToMove;
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}
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int negamax(game *g, int depth, int alpha, int beta, int color) {
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if (depth == 0)
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return color * evaluateBoard(g);
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move moves[1500];
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int cnt = pawnMove(g, moves);
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cnt += knightMove(g, moves + cnt);
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cnt += rookMove(g, moves + cnt);
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cnt += bishopMove(g, moves + cnt);
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cnt += kingMove(g, moves + cnt);
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cnt += queenMove(g, moves + cnt);
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if (cnt == 0)
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return 0;
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int bestValue = -INF;
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for (int i = 0; i < cnt; i++) {
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game gg = *g;
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makeMove(&gg, &moves[i]);
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int value = -negamax(&gg, depth - 1, -beta, -alpha, -color);
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if (value > bestValue) bestValue = value;
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if (value > alpha) alpha = value;
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if (alpha >= beta) break;
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}
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return bestValue;
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}
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10
src/main.c
10
src/main.c
@ -9,7 +9,6 @@
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#include "moves.h"
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#include "types.h"
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#include "help.h"
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#include "eval.h"
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#define BUFF_SIZE 4096
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@ -28,8 +27,7 @@ int main() {
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char ltz[] = "abcdefgh";
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int cnt = 0;
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while (1) {
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if(!fgets(line, sizeof(line), stdin))
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return 0;
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(void)fgets(line, sizeof(line), stdin);
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size_t len = strlen(line);
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if (len - 1)
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line[len - 1] = '\0';
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@ -57,14 +55,14 @@ int main() {
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printf("readyok\n");
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} else if (!strcmp("go", token)) {
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static move mov[1500];//big dumb buffer
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size_t cnt = 0;
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int cnt = 0;
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cnt += pawnMove(g,mov);
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cnt += knightMove(g,(mov+cnt));
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cnt += rookMove(g,(mov+cnt));
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cnt += bishopMove(g,(mov+cnt));
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cnt += kingMove(g,(mov+cnt));
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cnt += queenMove(g,(mov+cnt));
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move *m = findBest(mov,cnt,g);
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move *m = &mov[rand() % cnt];
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char *end = "";
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int yTo, xTo, yFrom, xFrom;
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@ -74,7 +72,7 @@ int main() {
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yFrom = m->From / 8 + 1;
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long long bit = 1LL << m->From;
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if (m->Promo) {
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if (((g->whiteToMove && yTo == 8) || (!g->whiteToMove && yTo == 1)) && ((findSet(g,bit) == &g->white.pawns) || (findSet(g,bit) == &g->black.pawns))) {
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end = "q\n";
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} else {
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end = "\n";
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31
src/moves.c
31
src/moves.c
@ -12,7 +12,6 @@ int pawnMove(game *g, move *moves) {
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long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
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long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
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long long occupied = fullSetBoth(g);
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long long promo = (0xFFLL) << (g->whiteToMove ? 56 : 0);
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int movdir = g->whiteToMove ? 8 : -8;
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int capLeft = g->whiteToMove ? 7 : -9;
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@ -22,29 +21,25 @@ int pawnMove(game *g, move *moves) {
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for (int i = 0; i < 64; ++i) {
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long long bit = 1LL << i;
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char p = 0;
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if (!(pawns & bit))
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continue;
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// forword
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int to = i + movdir;
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p = (promo & (1LL << to)) ? 'q' : 0;
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if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
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moves[index++] = (move){.From = i, .To = to, .Promo = p};
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moves[index++] = (move){.From = i, .To = to};
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}
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// left
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to = i + capLeft;
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p = (promo & (1LL << to)) ? 'q' : 0;
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if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
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moves[index++] = (move){.From = i, .To = to, .Promo = p};
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moves[index++] = (move){.From = i, .To = to};
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}
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// right
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to = i + capRight;
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p = (promo & (1LL << to)) ? 'q' : 0;
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if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
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moves[index++] = (move){.From = i, .To = to, .Promo = p};
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moves[index++] = (move){.From = i, .To = to};
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}
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}
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return index;
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@ -82,7 +77,7 @@ int knightMove(game *g, move *moves) {
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if (occupied & destBit)
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continue;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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}
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}
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return index;
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@ -112,7 +107,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
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long long lbit = 1LL << to;
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -123,7 +118,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
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long long lbit = 1LL << to;
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -134,7 +129,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
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long long lbit = 1LL << to;
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -145,7 +140,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
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long long lbit = 1LL << to;
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -184,7 +179,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -201,7 +196,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -218,7 +213,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -235,7 +230,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
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if (occupied & lbit)
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break;
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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if (occupiedE & lbit)
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break;
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}
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@ -277,7 +272,7 @@ int kingMove(game *g, move *moves){
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if (toX >= 0 && toX < 8 && toY >= 0 && toY < 8) {
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if (!(occupied & destBit)) {
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moves[index++] = (move){.From = i, .To = to, .Promo=0};
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moves[index++] = (move){.From = i, .To = to};
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}
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}
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}
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