misc improvements
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@@ -12,7 +12,7 @@
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#define QUEEN_VALUE 900
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#define KING_VALUE 20000
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#define INF 9000000
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#define MAX_DEPTH 3 // Adjustable depth
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#define MAX_DEPTH 3
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int evaluateBoard(game *game);
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void makeMove(game *g, move* m);
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@@ -63,7 +63,6 @@ int evaluateBoard(game *game) {
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}
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void makeMove(game *g, move* m) {
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//should replace inside of PlayMoves but im lazy
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long long from_bit = 1LL << m->From;
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long long to_bit = 1LL << m->To;
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