removed all c code
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k 2025-10-27 13:54:27 -04:00
parent 775228d691
commit a7c9f4f472
12 changed files with 84 additions and 713 deletions

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@ -11,13 +11,6 @@ pub fn build(b: *std.Build) void {
}); });
const exe = b.addExecutable(.{ .name = "RatChess", .root_module = exe_mod }); const exe = b.addExecutable(.{ .name = "RatChess", .root_module = exe_mod });
exe.linkLibC();
exe.addIncludePath(b.path("headers/"));
exe.addCSourceFile(.{ .file = b.path("src/eval.c") });
exe.addCSourceFile(.{ .file = b.path("src/help.c") });
exe.addCSourceFile(.{ .file = b.path("src/main.c") });
exe.addCSourceFile(.{ .file = b.path("src/moves.c") });
b.installArtifact(exe); b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe); const run_cmd = b.addRunArtifact(exe);

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@ -1,5 +0,0 @@
#ifndef EVAL_H
#define EVAL_H
move *findBest(move* move, long long size, game* g);
void makeMove(game *g, move* m);
#endif

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@ -1,11 +0,0 @@
#ifndef HELP_H
#define HELP_H
#include "types.h"
unsigned long long fullSet(sets *s);
unsigned long long fullSetBoth(game *g);
void print_bitboard(long long bitboard);
unsigned long long *findSet(game *g, long long bit);
unsigned long long *charToSet(game *g, char c);
#endif

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@ -1,10 +0,0 @@
#ifndef MAIN_H
#define MAIN_H
#include "types.h"
int cmain();
game *fenGame(char *str);
game *playMoves(game *g, char *moves);
char* uciGo(game *g);
#endif

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@ -1,10 +0,0 @@
#ifndef MOVES_H
#define MOVES_H
#include "types.h"
int pawnMove(game *g, move *moves);
int knightMove(game *g, move* moves);
int rookMove(game *g, move *moves);
int bishopMove(game *g, move *moves);
int kingMove(game *g, move *moves);
int queenMove(game *g, move *moves);
#endif

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@ -1,26 +0,0 @@
#ifndef TYPES_H
#define TYPES_H
#include <stdbool.h>
typedef struct {
unsigned long long pawns;
unsigned long long knights;
unsigned long long bishops;
unsigned long long rooks;
unsigned long long queen;
unsigned long long king;
} sets;
typedef struct {
sets white;
sets black;
bool whiteToMove;
} game;
typedef struct {
int From;
int To;
char Promo;
} move;
#endif

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@ -1,109 +0,0 @@
#include "types.h"
#include "help.h"
#include "moves.h"
#include <stddef.h>
#include <ctype.h>
#include <stdio.h>
#define PAWN_VALUE 100
#define KNIGHT_VALUE 320
#define BISHOP_VALUE 330
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define KING_VALUE 20000
#define INF 9000000
#define MAX_DEPTH 3
int evaluateBoard(game *game);
void makeMove(game *g, move* m);
int negamax(game *g, int depth, int alpha, int beta, int color);
move *findBest(move* moves, size_t size, game* g){
int bestScore = -INF;
move *bestMove = NULL;
int color = g->whiteToMove ? 1 : -1;
for (int i = 0; i < size; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int score = -negamax(&gg, MAX_DEPTH, -INF, INF, -color);
if (score > bestScore || bestScore == -INF) {
bestScore = score;
bestMove = &moves[i];
printf("info score cp %d\n", g->whiteToMove ? bestScore : -bestScore);
}
}
return bestMove;
}
int evaluateBoard(game *game) {
int score = 0;
score += __builtin_popcountll(game->white.pawns) * PAWN_VALUE;
score += __builtin_popcountll(game->white.knights) * KNIGHT_VALUE;
score += __builtin_popcountll(game->white.bishops) * BISHOP_VALUE;
score += __builtin_popcountll(game->white.rooks) * ROOK_VALUE;
score += __builtin_popcountll(game->white.queen) * QUEEN_VALUE;
score += __builtin_popcountll(game->white.king) * KING_VALUE;
score -= __builtin_popcountll(game->black.pawns) * PAWN_VALUE;
score -= __builtin_popcountll(game->black.knights) * KNIGHT_VALUE;
score -= __builtin_popcountll(game->black.bishops) * BISHOP_VALUE;
score -= __builtin_popcountll(game->black.rooks) * ROOK_VALUE;
score -= __builtin_popcountll(game->black.queen) * QUEEN_VALUE;
score -= __builtin_popcountll(game->black.king) * KING_VALUE;
return score;
}
void makeMove(game *g, move* m) {
unsigned long long from_bit = 1ULL << m->From;
unsigned long long to_bit = 1ULL << m->To;
unsigned long long *set = findSet(g, from_bit);
if (!set)
return;
*set &= ~from_bit;
unsigned long long *captured = findSet(g, to_bit);
if (captured) *captured &= ~to_bit;
if (m->Promo) {
char promoChar = g->whiteToMove ? toupper(m->Promo) : m->Promo;
unsigned long long *newSet = charToSet(g, promoChar);
if (newSet)
*newSet |= to_bit;
} else {
*set |= to_bit;
}
g->whiteToMove = !g->whiteToMove;
}
int negamax(game *g, int depth, int alpha, int beta, int color) {
if (depth == 0)
return color * evaluateBoard(g);
move moves[1500];
int cnt = pawnMove(g, moves);
cnt += knightMove(g, moves + cnt);
cnt += rookMove(g, moves + cnt);
cnt += bishopMove(g, moves + cnt);
cnt += kingMove(g, moves + cnt);
cnt += queenMove(g, moves + cnt);
if (cnt == 0)
return 0;
int bestValue = -INF;
for (int i = 0; i < cnt; i++) {
game gg = *g;
makeMove(&gg, &moves[i]);
int value = -negamax(&gg, depth - 1, -beta, -alpha, -color);
if (value > bestValue) bestValue = value;
if (value > alpha) alpha = value;
if (alpha >= beta) break;
}
return bestValue;
}

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@ -1,87 +0,0 @@
#include <stdio.h>
#include "types.h"
unsigned long long fullSet(sets *s) {
return s->bishops | s->king | s->knights | s->pawns | s->queen | s->rooks;
}
unsigned long long fullSetBoth(game *g) {
return fullSet(&g->white) ^ fullSet(&g->black);
}
void print_bitboard(long long bitboard) {
for (int i = 63; i >= 0; i--) {
// Check if the i-th bit is set
if ((bitboard >> i) & 1) {
printf("1 ");
} else {
printf("0 ");
}
// Print a newline every 8 bits (for rows)
if (i % 8 == 0) {
printf("\n");
}
}
printf("\n");
}
unsigned long long *findSet(game *g, long long bit) {
if (g->white.pawns & bit) {
return &g->white.pawns;
} else if (g->white.knights & bit) {
return &g->white.knights;
} else if (g->white.bishops & bit) {
return &g->white.bishops;
} else if (g->white.rooks & bit) {
return &g->white.rooks;
} else if (g->white.queen & bit) {
return &g->white.queen;
} else if (g->white.king & bit) {
return &g->white.king;
} else if (g->black.pawns & bit) {
return &g->black.pawns;
} else if (g->black.knights & bit) {
return &g->black.knights;
} else if (g->black.bishops & bit) {
return &g->black.bishops;
} else if (g->black.rooks & bit) {
return &g->black.rooks;
} else if (g->black.queen & bit) {
return &g->black.queen;
} else if (g->black.king & bit) {
return &g->black.king;
} else {
return NULL;
}
}
unsigned long long *charToSet(game *g, char c) {
switch (c) {
case 'P':
return &g->white.pawns;
case 'N':
return &g->white.knights;
case 'B':
return &g->white.bishops;
case 'R':
return &g->white.rooks;
case 'Q':
return &g->white.queen;
case 'K':
return &g->white.king;
case 'p':
return &g->black.pawns;
case 'n':
return &g->black.knights;
case 'b':
return &g->black.bishops;
case 'r':
return &g->black.rooks;
case 'q':
return &g->black.queen;
case 'k':
return &g->black.king;
default:
return NULL;
}
}

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@ -1,149 +0,0 @@
#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "moves.h"
#include "types.h"
#include "help.h"
#include "eval.h"
#include "main.h"
#define BUFF_SIZE 4096
game *fenGame(char *str);
game *playMoves(game *g, char *moves);
int cmain() {
setbuf(stdin, NULL);
setbuf(stdout, NULL);
game *g = NULL;
char line[BUFF_SIZE];
char *lineRest, *token;
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
if(!fgets(line, sizeof(line), stdin))
return 0;
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
token = strtok_r(line, " ", &lineRest);
if (!strcmp("uci", token)) {
printf("id name RatChess 0.0\n");
printf("id author rat<3\n");
printf("uciok\n");
} else if (!strcmp("quit", token)) {
return 0;
} else if (!strcmp("setoption", token)) {
} else if (!strcmp("position", token)) {
token = strtok_r(lineRest, " ", &lineRest);
if (!strcmp("fen", token)) {
g = fenGame(lineRest + 1);
for (int i = 0; i < 6; i++)
token = strtok_r(lineRest, " ", &lineRest);
} else {
g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
playMoves(g, lineRest);
} else if (!strcmp("ucinewgame", token)) {
} else if (!strcmp("isready", token)) {
printf("readyok\n");
} else if (!strcmp("go", token)) {
uciGo(g);
}
}
}
char* uciGo(game *g){
char ltz[] = "abcdefgh";
static move mov[1500];//big dumb buffer
size_t cnt = 0;
cnt += pawnMove(g,mov);
cnt += knightMove(g,(mov+cnt));
cnt += rookMove(g,(mov+cnt));
cnt += bishopMove(g,(mov+cnt));
cnt += kingMove(g,(mov+cnt));
cnt += queenMove(g,(mov+cnt));
move *m = findBest(mov,cnt,g);
if(m == NULL){
//printf("bestmove 0000\n");
return "0000";
}
char *end = "";
int yTo, xTo, yFrom, xFrom;
xTo = m->To % 8;
yTo = m->To / 8 + 1;
xFrom = m->From % 8;
yFrom = m->From / 8 + 1;
long long bit = 1LL << m->From;
if (m->Promo) {
end = "q\n";
} else {
end = "\n";
}
char* resultString = (char*)malloc(10 * sizeof(char));
sprintf(resultString, "%c%d%c%d%s", ltz[xFrom], yFrom, ltz[xTo], yTo, end);
return resultString;
}
game *fenGame(char *str) {
int rank = 7;
int file = 0;
size_t pos = 0;
game *g;
g = malloc(sizeof(game));
memset(g, 0, sizeof(game));
while (str[pos] != '\0' && str[pos] != ' ') {
char current_char = *str;
if (isdigit(*str)) {
int empty_squares = *str - '0';
file += empty_squares;
str++;
continue;
}
if (current_char == '/') {
rank--;
file = 0;
str++;
continue;
}
long long bit = 1ULL << (rank * 8 + file);
unsigned long long *set = charToSet(g, *str);
if (set)
*set |= bit;
file++;
str++;
}
str++;
g->whiteToMove = (*str == 'w') ? true : false;
return g;
}
game* playMoves(game *g, char *moves) {
char *moveStr;
moveStr = strtok_r(moves, " ", &moves);
moveStr = strtok_r(moves, " ", &moves);
while (moveStr) {
move m;
m.From = (moveStr[0]-'a') + (moveStr[1]-'1')*8;
m.To = (moveStr[2]-'a') + (moveStr[3]-'1')*8;
m.Promo = (strlen(moveStr) == 5) ? moveStr[4] : 0;
makeMove(g, &m);
moveStr = strtok_r(moves, " ", &moves);
}
return g;
}

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@ -1,12 +1,5 @@
const std = @import("std"); const std = @import("std");
const types = @import("types.zig"); const types = @import("types.zig");
const c = @cImport({
@cInclude("main.h");
@cInclude("types.h");
@cInclude("help.h");
@cInclude("eval.h");
@cInclude("moves.h");
});
pub fn moveTypeToStr(move: types.move, buf: []u8) void { pub fn moveTypeToStr(move: types.move, buf: []u8) void {
const xTo = @mod(move.To, 8); const xTo = @mod(move.To, 8);
@ -32,11 +25,66 @@ pub fn playMoves(game: *types.game, str: []const u8) *types.game {
move.From = (moveString[0] - 'a') + (moveString[1] - '1') * 8; move.From = (moveString[0] - 'a') + (moveString[1] - '1') * 8;
move.To = (moveString[2] - 'a') + (moveString[3] - '1') * 8; move.To = (moveString[2] - 'a') + (moveString[3] - '1') * 8;
move.Promo = if (moveString.len == 5) moveString[4] else 0; move.Promo = if (moveString.len == 5) moveString[4] else 0;
c.makeMove(@ptrCast(game), @ptrCast(&move)); makeMove(@ptrCast(game), @ptrCast(&move));
} }
return game; return game;
} }
fn fullSet(set: *types.set) u64 {
return set.bishops | set.king | set.knights | set.pawns | set.queen | set.rooks;
}
fn findSet(game: *types.game, bit: u64) ?*u64 {
if (game.white.pawns & bit != 0) {
return &game.white.pawns;
} else if (game.white.knights & bit != 0) {
return &game.white.knights;
} else if (game.white.bishops & bit != 0) {
return &game.white.bishops;
} else if (game.white.rooks & bit != 0) {
return &game.white.rooks;
} else if (game.white.queen & bit != 0) {
return &game.white.queen;
} else if (game.white.king & bit != 0) {
return &game.white.king;
} else if (game.black.pawns & bit != 0) {
return &game.black.pawns;
} else if (game.black.knights & bit != 0) {
return &game.black.knights;
} else if (game.black.bishops & bit != 0) {
return &game.black.bishops;
} else if (game.black.rooks & bit != 0) {
return &game.black.rooks;
} else if (game.black.queen & bit != 0) {
return &game.black.queen;
} else if (game.black.king & bit != 0) {
return &game.black.king;
} else {
return null;
}
}
fn makeMove(game: *types.game, move: *types.move) void {
const from = @as(u64, 1) << @truncate(move.From);
const to = @as(u64, 1) << @truncate(move.To);
const set = findSet(game, from);
if (set == null)
return;
set.?.* &= ~from;
const cap = findSet(game, to);
if (cap != null)
cap.?.* &= ~to;
if (move.Promo != 0) {
charToSet(game, move.Promo).* |= to;
} else {
set.?.* |= to;
}
game.whiteToMove = !game.whiteToMove;
}
pub fn charToSet(g: *types.game, chr: u8) *u64 { pub fn charToSet(g: *types.game, chr: u8) *u64 {
return switch (chr) { return switch (chr) {
'P' => &g.white.pawns, 'P' => &g.white.pawns,
@ -62,6 +110,31 @@ pub fn charToSet(g: *types.game, chr: u8) *u64 {
// const move = c.move{ .From = 8, .To = 16, .Promo = 0 }; // const move = c.move{ .From = 8, .To = 16, .Promo = 0 };
// } // }
pub fn sqrScan(rook: u64, hit: u64, flip: bool) u64 {
const vecLut: [64]u64 = undefined; //todo comptime init
var center = rook;
var hits = hit;
if (flip) {
center = @bitReverse(rook);
hits = @bitReverse(hit);
}
const vec = vecLut[@ctz(center)];
var attackedBits = hits & vec;
const n = @popCount(attackedBits);
var min: u64 = vec;
for (0..n) |_| {
const pos = @ctz(attackedBits);
const bit = @as(u64, 1) << pos;
attackedBits = attackedBits & ~bit;
if (bit - 1 < min) min = bit - 1;
}
return min;
}
pub fn knightMove(g: *types.game, arr: *std.ArrayList(types.move)) void { pub fn knightMove(g: *types.game, arr: *std.ArrayList(types.move)) void {
const moveLut: [64]u64 = comptime blk: { const moveLut: [64]u64 = comptime blk: {
var value: [64]u64 = undefined; var value: [64]u64 = undefined;
@ -71,7 +144,7 @@ pub fn knightMove(g: *types.game, arr: *std.ArrayList(types.move)) void {
break :blk value; break :blk value;
}; };
const set = if (g.whiteToMove) &g.white.knights else &g.black.knights; const set = if (g.whiteToMove) &g.white.knights else &g.black.knights;
const fset: u64 = if (g.whiteToMove) @as(u64, c.fullSet(@ptrCast(&g.white))) else @as(u64, c.fullSet(@ptrCast(&g.black))); const fset: u64 = if (g.whiteToMove) @as(u64, fullSet(@ptrCast(&g.white))) else @as(u64, fullSet(@ptrCast(&g.black)));
var val = set.*; //local copy var val = set.*; //local copy
const n = @popCount(val); const n = @popCount(val);
for (0..n) |_| { for (0..n) |_| {

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@ -1,289 +0,0 @@
#include "moves.h"
#include "help.h"
#include "types.h"
#include <stddef.h>
#include <stdlib.h>
int rookScan(game *g, move *moves, long long w, long long b);
int bishopScan(game *g, move *moves, long long w, long long b);
int kingScan(game *g, move *moves, long long w, long long b);
int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
long long promo = (0xFFULL) << (g->whiteToMove ? 56 : 0);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
int capRight = g->whiteToMove ? 9 : -7;
size_t index = 0;
for (int i = 0; i < 64; ++i) {
long long bit = 1ULL << i;
char p = 0;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
if (to >= 0 && to < 64 && !(occupied & (1ULL << to))) {
p = (promo & (1ULL << to)) ? 'q' : 0;
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// left
to = i + capLeft;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1ULL << to))) {
p = (promo & (1ULL << to)) ? 'q' : 0;
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// right
to = i + capRight;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1ULL << to))) {
p = (promo & (1ULL << to)) ? 'q' : 0;
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
}
return index;
}
int knightMove(game *g, move *moves) {
long long knights = g->whiteToMove ? g->white.knights : g->black.knights;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int kMoves[] = {-17, -15, -10, -6, 6, 10, 15, 17};
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1ULL << i;
if (!(knights & bit))
continue;
for (int j = 0; j < 8; ++j) {
int to = i + kMoves[j];
if (to < 0 || to > 64)
continue;
int fromFile = i % 8;
int toFile = to % 8;
int fromRank = i / 8;
int toRank = to / 8;
int fileDiff = abs(fromFile - toFile);
int rankDiff = abs(fromRank - toRank);
if (!((fileDiff == 1 && rankDiff == 2) ||
(fileDiff == 2 && rankDiff == 1)))
continue;
if(to < 0 || to > 63) continue;
long long destBit = 1ULL << to;
if (occupied & destBit)
continue;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
return index;
}
int rookMove(game *g, move *moves) {
return rookScan(g, moves, g->white.rooks, g->black.rooks);
}
int rookScan(game *g, move *moves, long long w, long long b) {
long long rooks = g->whiteToMove ? w : b;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1ULL << i;
int x = i % 8;
int y = i / 8;
if (!(rooks & bit))
continue;
// fwd
for (int j = y + 1; j < 8; j++) {
int to = (j * 8) + x;
long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// bck
for (int j = y - 1; j >= 0; j--) {
int to = (j * 8) + x;
long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// rht
for (int j = x + 1; j < 8; j++) {
int to = (y * 8) + j;
long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// lft
for (int j = x - 1; j >= 0; j--) {
int to = (y * 8) + j;
long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int bishopMove(game *g, move *moves) {
return bishopScan(g, moves, g->white.bishops, g->black.bishops);
}
int bishopScan(game *g, move *moves, long long w, long long b) {
unsigned long long bishops = g->whiteToMove ? w : b;
unsigned long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
unsigned long long occupiedE =
!g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++) {
unsigned long long bit = 1ULL << i;
int x = i % 8;
int y = i / 8;
if (!(bishops & bit))
continue;
// ur
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y + j;
if (xTo >= 8 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
unsigned long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// ul
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y + j;
if (xTo < 0 || yTo >= 8)
break;
int to = (yTo * 8) + xTo;
unsigned long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dr
for (int j = 1;; j++) {
int xTo = x + j;
int yTo = y - j;
if (xTo >= 8 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
unsigned long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
// dl
for (int j = 1;; j++) {
int xTo = x - j;
int yTo = y - j;
if (xTo < 0 || yTo < 0)
break;
int to = (yTo * 8) + xTo;
unsigned long long lbit = 1ULL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
}
return index;
}
int queenMove(game *g, move *moves){
int size = 0;
unsigned long long w,b;
w = g->white.queen;
b = g->black.queen;
size += rookScan(g,moves,w,b);
size += bishopScan(g,(moves+size),w,b);
return size;
}
int kingMove(game *g, move *moves){
unsigned long long king = g->whiteToMove ? g->white.king : g->black.king;
unsigned long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int index = 0;
for (int i = 0; i < 64; i++){
unsigned long long bit = 1ULL << i;
int x = i % 8;
int y = i / 8;
int movesX[] = {-1, 0, 1, -1, 1, -1, 0, 1};
int movesY[] = {-1, -1, -1, 0, 0, 1, 1, 1};
if(!(king & bit))
continue;
for (int j = 0; j < 8; ++j) {
int toX = x + movesX[j];
int toY = y + movesY[j];
int to = (toY * 8) + toX;
if(to > 63 || to < 1)
continue;
unsigned long long destBit = 1ULL << to;
if (toX >= 0 && toX < 8 && toY >= 0 && toY < 8) {
if (!(occupied & destBit)) {
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
}
}
return index;
}

View File

@ -21,7 +21,8 @@ pub const uciRet = union(uciTag) {
exit: void, exit: void,
pass: void, pass: void,
}; };
const set = struct {
pub const set = struct {
pawns: u64, pawns: u64,
knights: u64, knights: u64,
bishops: u64, bishops: u64,