Improved promotion

This commit is contained in:
k 2025-06-19 14:49:06 -04:00
parent 5dd8f04286
commit 9534803a60
3 changed files with 23 additions and 16 deletions

View File

@ -20,6 +20,7 @@ typedef struct {
typedef struct {
int From;
int To;
char Promo;
} move;
#endif

View File

@ -27,7 +27,8 @@ int main() {
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
(void)fgets(line, sizeof(line), stdin);
if(!fgets(line, sizeof(line), stdin))
return 0;
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
@ -72,7 +73,7 @@ int main() {
yFrom = m->From / 8 + 1;
long long bit = 1LL << m->From;
if (((g->whiteToMove && yTo == 8) || (!g->whiteToMove && yTo == 1)) && ((findSet(g,bit) == &g->white.pawns) || (findSet(g,bit) == &g->black.pawns))) {
if (m->Promo) {
end = "q\n";
} else {
end = "\n";

View File

@ -12,6 +12,7 @@ int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
long long promo = (0xFFLL) << (g->whiteToMove ? 56 : 0);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
@ -21,25 +22,29 @@ int pawnMove(game *g, move *moves) {
for (int i = 0; i < 64; ++i) {
long long bit = 1LL << i;
char p = 0;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
p = (promo & (1LL << to)) ? 'q' : 0;
if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// left
to = i + capLeft;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
// right
to = i + capRight;
p = (promo & (1LL << to)) ? 'q' : 0;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo = p};
}
}
return index;
@ -77,7 +82,7 @@ int knightMove(game *g, move *moves) {
if (occupied & destBit)
continue;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
return index;
@ -107,7 +112,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -118,7 +123,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -129,7 +134,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -140,7 +145,7 @@ int rookScan(game *g, move *moves, long long w, long long b) {
long long lbit = 1LL << to;
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -179,7 +184,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -196,7 +201,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -213,7 +218,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -230,7 +235,7 @@ int bishopScan(game *g, move *moves, long long w, long long b) {
if (occupied & lbit)
break;
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
if (occupiedE & lbit)
break;
}
@ -272,7 +277,7 @@ int kingMove(game *g, move *moves){
if (toX >= 0 && toX < 8 && toY >= 0 && toY < 8) {
if (!(occupied & destBit)) {
moves[index++] = (move){.From = i, .To = to};
moves[index++] = (move){.From = i, .To = to, .Promo=0};
}
}
}