Bit board updates based on moves

This commit is contained in:
k 2025-06-12 04:49:44 -04:00
parent 5c58c86fba
commit 64b979b9ab

152
main.c
View File

@ -24,6 +24,9 @@ typedef struct {
} game; } game;
game *fenGame(char *str); game *fenGame(char *str);
void playMoves(game *g, char *moves);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
void print_bitboard(long long bitboard) { void print_bitboard(long long bitboard) {
for (int i = 63; i >= 0; i--) { for (int i = 63; i >= 0; i--) {
@ -64,7 +67,6 @@ int main() {
return 0; return 0;
} else if (!strcmp("setoption", token)) { } else if (!strcmp("setoption", token)) {
} else if (!strcmp("position", token)) { } else if (!strcmp("position", token)) {
game *g;
token = strtok_r(lineRest, " ", &lineRest); token = strtok_r(lineRest, " ", &lineRest);
if (!strcmp("fen", token)) { if (!strcmp("fen", token)) {
g = fenGame(lineRest + 1); g = fenGame(lineRest + 1);
@ -73,23 +75,55 @@ int main() {
} else { } else {
g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
} }
token = strtok_r(lineRest, " ", &lineRest); playMoves(g, lineRest);
if (!strcmp("moves", token)) { printf("info pawns\n");
// TODO print_bitboard(g->white.pawns | g->black.pawns);
}
print_bitboard(g->white.pawns);
print_bitboard(g->black.pawns);
} else if (!strcmp("ucinewgame", token)) { } else if (!strcmp("ucinewgame", token)) {
} else if (!strcmp("isready", token)) { } else if (!strcmp("isready", token)) {
printf("readyok\n"); printf("readyok\n");
} else if (!strcmp("go", token)) { } else if (!strcmp("go", token)) {
printf("bestmove %c2%c4\n", ltz[cnt], ltz[cnt]); if (g->whiteToMove) {
printf("bestmove %c2%c4\n", ltz[cnt], ltz[cnt]);
} else {
printf("bestmove %c7%c5\n", ltz[cnt], ltz[cnt]);
}
cnt++; cnt++;
} }
} }
} }
long long *charToSet(game *g, char c) {
switch (c) {
case 'P':
return &g->white.pawns;
case 'N':
return &g->white.knights;
case 'B':
return &g->white.bishops;
case 'R':
return &g->white.rooks;
case 'Q':
return &g->white.queen;
case 'K':
return &g->white.king;
case 'p':
return &g->black.pawns;
case 'n':
return &g->black.knights;
case 'b':
return &g->black.bishops;
case 'r':
return &g->black.rooks;
case 'q':
return &g->black.queen;
case 'k':
return &g->black.king;
default:
return NULL;
}
}
game *fenGame(char *str) { game *fenGame(char *str) {
int rank = 7; int rank = 7;
int file = 0; int file = 0;
@ -116,49 +150,9 @@ game *fenGame(char *str) {
} }
long long bit = 1LL << (rank * 8 + file); long long bit = 1LL << (rank * 8 + file);
switch (*str) { long long *set = charToSet(g, *str);
case 'P': if (set)
g->white.pawns |= bit; *set |= bit;
break;
case 'N':
g->white.knights |= bit;
break;
case 'B':
g->white.bishops |= bit;
break;
case 'R':
g->white.rooks |= bit;
break;
case 'Q':
g->white.queen |= bit;
break;
case 'K':
g->white.king |= bit;
break;
case 'p':
g->black.pawns |= bit;
break;
case 'n':
g->black.knights |= bit;
break;
case 'b':
g->black.bishops |= bit;
break;
case 'r':
g->black.rooks |= bit;
break;
case 'q':
g->black.queen |= bit;
break;
case 'k':
g->black.king |= bit;
break;
default:
fprintf(stderr,
"Error: Unknown piece character in FEN: %c at position %zu\n",
*str, pos);
break;
}
file++; file++;
str++; str++;
} }
@ -166,3 +160,59 @@ game *fenGame(char *str) {
g->whiteToMove = (*str == 'w') ? true : false; g->whiteToMove = (*str == 'w') ? true : false;
return g; return g;
} }
void playMoves(game *g, char *moves) {
char *move;
move = strtok_r(moves, " ", &moves);
move = strtok_r(moves, " ", &moves);
while (move) {
long long bit = 1LL << ((move[1] - '0' - 1) * 8 + (move[0] - 'a'));
long long *set = findSet(g, bit);
if (!set) {
printf("info fuck\n");
return;
}
*set &= (~bit);
bit = 1LL << ((move[3] - '0' - 1) * 8 + (move[2] - 'a'));
long long *tmp = findSet(g, bit);
if (tmp)
*tmp &= (~bit);
if (strlen(move) == 5) {
set = charToSet(g, move[4]);
}
*set |= bit;
move = strtok_r(moves, " ", &moves);
g->whiteToMove = !g->whiteToMove;
}
}
long long *findSet(game *g, long long bit) {
if (g->white.pawns & bit) {
return &g->white.pawns;
} else if (g->white.knights & bit) {
return &g->white.knights;
} else if (g->white.bishops & bit) {
return &g->white.bishops;
} else if (g->white.rooks & bit) {
return &g->white.rooks;
} else if (g->white.queen & bit) {
return &g->white.queen;
} else if (g->white.king & bit) {
return &g->white.king;
} else if (g->black.pawns & bit) {
return &g->black.pawns;
} else if (g->black.knights & bit) {
return &g->black.knights;
} else if (g->black.bishops & bit) {
return &g->black.bishops;
} else if (g->black.rooks & bit) {
return &g->black.rooks;
} else if (g->black.queen & bit) {
return &g->black.queen;
} else if (g->black.king & bit) {
return &g->black.king;
} else {
return NULL;
}
}