quick code split.

This commit is contained in:
k 2025-06-18 12:38:00 -04:00
parent 8624840700
commit 3aa41364b3
7 changed files with 357 additions and 325 deletions

11
headers/help.h Normal file
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#ifndef HELP_H
#define HELP_H
#include "types.h"
long long fullSet(sets *s);
long long fullSetBoth(game *g);
void print_bitboard(long long bitboard);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
#endif

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headers/moves.h Normal file
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#ifndef MOVES_H
#define MOVES_H
#include "types.h"
int pawnMove(game *g, move *moves);
int knightMove(game *g, move* moves);
#endif

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headers/types.h Normal file
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#ifndef TYPES_H
#define TYPES_H
#include <stdbool.h>
typedef struct {
long long pawns;
long long knights;
long long bishops;
long long rooks;
long long queen;
long long king;
} sets;
typedef struct {
sets white;
sets black;
bool whiteToMove;
} game;
typedef struct {
int From;
int To;
} move;
#endif

325
main.c
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#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BUFF_SIZE 4096
typedef struct {
long long pawns;
long long knights;
long long bishops;
long long rooks;
long long queen;
long long king;
} sets;
typedef struct {
sets white;
sets black;
bool whiteToMove;
} game;
typedef struct {
int From;
int To;
} move;
game *fenGame(char *str);
void playMoves(game *g, char *moves);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
int pawnMove(game *g, move *moves);
int knightMove(game *g, move* moves);
long long fullSet(sets *s) {
return s->bishops ^ s->king ^ s->knights ^ s->pawns ^ s->queen ^ s->rooks;
}
long long fullSetBoth(game *g) {
return fullSet(&g->white) ^ fullSet(&g->black);
}
void print_bitboard(long long bitboard) {
for (int i = 63; i >= 0; i--) {
// Check if the i-th bit is set
if ((bitboard >> i) & 1) {
printf("1 ");
} else {
printf("0 ");
}
// Print a newline every 8 bits (for rows)
if (i % 8 == 0) {
printf("\n");
}
}
printf("\n");
}
int main() {
setbuf(stdin, NULL);
setbuf(stdout, NULL);
game *g = NULL;
char line[BUFF_SIZE];
char *lineRest, *token;
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
(void)fgets(line, sizeof(line), stdin);
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
token = strtok_r(line, " ", &lineRest);
if (!strcmp("uci", token)) {
printf("id name RatChess 0.0\n");
printf("id author rat<3\n");
printf("uciok\n");
} else if (!strcmp("quit", token)) {
return 0;
} else if (!strcmp("setoption", token)) {
} else if (!strcmp("position", token)) {
token = strtok_r(lineRest, " ", &lineRest);
if (!strcmp("fen", token)) {
g = fenGame(lineRest + 1);
for (int i = 0; i < 6; i++)
token = strtok_r(lineRest, " ", &lineRest);
} else {
g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
playMoves(g, lineRest);
} else if (!strcmp("ucinewgame", token)) {
} else if (!strcmp("isready", token)) {
printf("readyok\n");
} else if (!strcmp("go", token)) {
move mov[200];
int cnt = knightMove(g, mov);
move *m = &mov[0];
char *end = "";
int yTo, xTo, yFrom, xFrom;
xTo = m->To % 8;
yTo = m->To / 8 + 1;
xFrom = m->From % 8;
yFrom = m->From / 8 + 1;
if ((g->whiteToMove && yTo == 8) || (!g->whiteToMove && yTo == 1)) {
// end = "q\n";
end = "\n";
} else {
end = "\n";
}
printf("bestmove %c%d%c%d%s", ltz[xFrom], yFrom, ltz[xTo], yTo, end);
}
}
}
long long *charToSet(game *g, char c) {
switch (c) {
case 'P':
return &g->white.pawns;
case 'N':
return &g->white.knights;
case 'B':
return &g->white.bishops;
case 'R':
return &g->white.rooks;
case 'Q':
return &g->white.queen;
case 'K':
return &g->white.king;
case 'p':
return &g->black.pawns;
case 'n':
return &g->black.knights;
case 'b':
return &g->black.bishops;
case 'r':
return &g->black.rooks;
case 'q':
return &g->black.queen;
case 'k':
return &g->black.king;
default:
return NULL;
}
}
game *fenGame(char *str) {
int rank = 7;
int file = 0;
size_t pos = 0;
game *g;
g = malloc(sizeof(game));
memset(g, 0, sizeof(game));
while (str[pos] != '\0' && str[pos] != ' ') {
char current_char = *str;
if (isdigit(*str)) {
int empty_squares = *str - '0';
file += empty_squares;
str++;
continue;
}
if (current_char == '/') {
rank--;
file = 0;
str++;
continue;
}
long long bit = 1LL << (rank * 8 + file);
long long *set = charToSet(g, *str);
if (set)
*set |= bit;
file++;
str++;
}
str++;
g->whiteToMove = (*str == 'w') ? true : false;
return g;
}
void playMoves(game *g, char *moves) {
char *move;
move = strtok_r(moves, " ", &moves);
move = strtok_r(moves, " ", &moves);
while (move) {
long long bit = 1LL << ((move[1] - '0' - 1) * 8 + (move[0] - 'a'));
long long *set = findSet(g, bit);
if (!set) {
printf("info fuck\n");
return;
}
*set &= (~bit);
bit = 1LL << ((move[3] - '0' - 1) * 8 + (move[2] - 'a'));
long long *tmp = findSet(g, bit);
if (tmp)
*tmp &= (~bit);
if (strlen(move) == 5) {
char c = move[4];
if (g->whiteToMove)
c = toupper(c);
set = charToSet(g, c);
}
*set |= bit;
move = strtok_r(moves, " ", &moves);
g->whiteToMove = !g->whiteToMove;
}
}
long long *findSet(game *g, long long bit) {
if (g->white.pawns & bit) {
return &g->white.pawns;
} else if (g->white.knights & bit) {
return &g->white.knights;
} else if (g->white.bishops & bit) {
return &g->white.bishops;
} else if (g->white.rooks & bit) {
return &g->white.rooks;
} else if (g->white.queen & bit) {
return &g->white.queen;
} else if (g->white.king & bit) {
return &g->white.king;
} else if (g->black.pawns & bit) {
return &g->black.pawns;
} else if (g->black.knights & bit) {
return &g->black.knights;
} else if (g->black.bishops & bit) {
return &g->black.bishops;
} else if (g->black.rooks & bit) {
return &g->black.rooks;
} else if (g->black.queen & bit) {
return &g->black.queen;
} else if (g->black.king & bit) {
return &g->black.king;
} else {
return NULL;
}
}
int knightMove(game *g, move *moves) {
long long knights = g->whiteToMove ? g->white.knights : g->black.knights;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int kMoves[] = {
-17, -15,
-10, -6,
6, 10,
15, 17
};
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
if (!(knights & bit))
continue;
for (int j = 0; j < 8; ++j) {
int to = i + kMoves[j];
if (to < 0 || to > 64)
continue;
int fromFile = i % 8;
int toFile = to % 8;
int fromRank = i / 8;
int toRank = to / 8;
int fileDiff = abs(fromFile - toFile);
int rankDiff = abs(fromRank - toRank);
if (!((fileDiff == 1 && rankDiff == 2) || (fileDiff == 2 && rankDiff == 1)))
continue;
long long destBit = 1LL << to;
if (occupied & destBit) // Skip if destination has friendly piece
continue;
moves[index++] = (move){.From = i, .To = to};
}
}
return index;
}
int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
int capRight = g->whiteToMove ? 9 : -7;
size_t index = 0;
for (int i = 0; i < 64; ++i) {
long long bit = 1LL << i;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
// left
to = i + capLeft;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
// right
to = i + capRight;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
}
return index;
}

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#include <stdio.h>
#include "types.h"
long long fullSet(sets *s) {
return s->bishops ^ s->king ^ s->knights ^ s->pawns ^ s->queen ^ s->rooks;
}
long long fullSetBoth(game *g) {
return fullSet(&g->white) ^ fullSet(&g->black);
}
void print_bitboard(long long bitboard) {
for (int i = 63; i >= 0; i--) {
// Check if the i-th bit is set
if ((bitboard >> i) & 1) {
printf("1 ");
} else {
printf("0 ");
}
// Print a newline every 8 bits (for rows)
if (i % 8 == 0) {
printf("\n");
}
}
printf("\n");
}
long long *findSet(game *g, long long bit) {
if (g->white.pawns & bit) {
return &g->white.pawns;
} else if (g->white.knights & bit) {
return &g->white.knights;
} else if (g->white.bishops & bit) {
return &g->white.bishops;
} else if (g->white.rooks & bit) {
return &g->white.rooks;
} else if (g->white.queen & bit) {
return &g->white.queen;
} else if (g->white.king & bit) {
return &g->white.king;
} else if (g->black.pawns & bit) {
return &g->black.pawns;
} else if (g->black.knights & bit) {
return &g->black.knights;
} else if (g->black.bishops & bit) {
return &g->black.bishops;
} else if (g->black.rooks & bit) {
return &g->black.rooks;
} else if (g->black.queen & bit) {
return &g->black.queen;
} else if (g->black.king & bit) {
return &g->black.king;
} else {
return NULL;
}
}
long long *charToSet(game *g, char c) {
switch (c) {
case 'P':
return &g->white.pawns;
case 'N':
return &g->white.knights;
case 'B':
return &g->white.bishops;
case 'R':
return &g->white.rooks;
case 'Q':
return &g->white.queen;
case 'K':
return &g->white.king;
case 'p':
return &g->black.pawns;
case 'n':
return &g->black.knights;
case 'b':
return &g->black.bishops;
case 'r':
return &g->black.rooks;
case 'q':
return &g->black.queen;
case 'k':
return &g->black.king;
default:
return NULL;
}
}

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#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "moves.h"
#include "types.h"
#include "help.h"
#define BUFF_SIZE 4096
game *fenGame(char *str);
void playMoves(game *g, char *moves);
long long *findSet(game *g, long long bit);
long long *charToSet(game *g, char c);
int main() {
setbuf(stdin, NULL);
setbuf(stdout, NULL);
game *g = NULL;
char line[BUFF_SIZE];
char *lineRest, *token;
char ltz[] = "abcdefgh";
int cnt = 0;
while (1) {
(void)fgets(line, sizeof(line), stdin);
size_t len = strlen(line);
if (len - 1)
line[len - 1] = '\0';
token = strtok_r(line, " ", &lineRest);
if (!strcmp("uci", token)) {
printf("id name RatChess 0.0\n");
printf("id author rat<3\n");
printf("uciok\n");
} else if (!strcmp("quit", token)) {
return 0;
} else if (!strcmp("setoption", token)) {
} else if (!strcmp("position", token)) {
token = strtok_r(lineRest, " ", &lineRest);
if (!strcmp("fen", token)) {
g = fenGame(lineRest + 1);
for (int i = 0; i < 6; i++)
token = strtok_r(lineRest, " ", &lineRest);
} else {
g = fenGame("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
playMoves(g, lineRest);
} else if (!strcmp("ucinewgame", token)) {
} else if (!strcmp("isready", token)) {
printf("readyok\n");
} else if (!strcmp("go", token)) {
move mov[200];
int cnt = knightMove(g, mov);
move *m = &mov[0];
char *end = "";
int yTo, xTo, yFrom, xFrom;
xTo = m->To % 8;
yTo = m->To / 8 + 1;
xFrom = m->From % 8;
yFrom = m->From / 8 + 1;
if ((g->whiteToMove && yTo == 8) || (!g->whiteToMove && yTo == 1)) {
// end = "q\n";
end = "\n";
} else {
end = "\n";
}
printf("bestmove %c%d%c%d%s", ltz[xFrom], yFrom, ltz[xTo], yTo, end);
}
}
}
game *fenGame(char *str) {
int rank = 7;
int file = 0;
size_t pos = 0;
game *g;
g = malloc(sizeof(game));
memset(g, 0, sizeof(game));
while (str[pos] != '\0' && str[pos] != ' ') {
char current_char = *str;
if (isdigit(*str)) {
int empty_squares = *str - '0';
file += empty_squares;
str++;
continue;
}
if (current_char == '/') {
rank--;
file = 0;
str++;
continue;
}
long long bit = 1LL << (rank * 8 + file);
long long *set = charToSet(g, *str);
if (set)
*set |= bit;
file++;
str++;
}
str++;
g->whiteToMove = (*str == 'w') ? true : false;
return g;
}
void playMoves(game *g, char *moves) {
char *move;
move = strtok_r(moves, " ", &moves);
move = strtok_r(moves, " ", &moves);
while (move) {
long long bit = 1LL << ((move[1] - '0' - 1) * 8 + (move[0] - 'a'));
long long *set = findSet(g, bit);
if (!set) {
printf("info fuck\n");
return;
}
*set &= (~bit);
bit = 1LL << ((move[3] - '0' - 1) * 8 + (move[2] - 'a'));
long long *tmp = findSet(g, bit);
if (tmp)
*tmp &= (~bit);
if (strlen(move) == 5) {
char c = move[4];
if (g->whiteToMove)
c = toupper(c);
set = charToSet(g, c);
}
*set |= bit;
move = strtok_r(moves, " ", &moves);
g->whiteToMove = !g->whiteToMove;
}
}

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#include "types.h"
#include "moves.h"
#include "help.h"
#include <stddef.h>
#include <stdlib.h>
int pawnMove(game *g, move *moves) {
long long pawns = g->whiteToMove ? g->white.pawns : g->black.pawns;
long long enemy = g->whiteToMove ? fullSet(&g->black) : fullSet(&g->white);
long long occupied = fullSetBoth(g);
int movdir = g->whiteToMove ? 8 : -8;
int capLeft = g->whiteToMove ? 7 : -9;
int capRight = g->whiteToMove ? 9 : -7;
size_t index = 0;
for (int i = 0; i < 64; ++i) {
long long bit = 1LL << i;
if (!(pawns & bit))
continue;
// forword
int to = i + movdir;
if (to >= 0 && to < 64 && !(occupied & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
// left
to = i + capLeft;
if (i % 8 > 0 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
// right
to = i + capRight;
if (i % 8 < 7 && (to >= 0 && to < 64) && (enemy & (1LL << to))) {
moves[index++] = (move){.From = i, .To = to};
}
}
return index;
}
int knightMove(game *g, move *moves) {
long long knights = g->whiteToMove ? g->white.knights : g->black.knights;
long long occupied = g->whiteToMove ? fullSet(&g->white) : fullSet(&g->black);
int kMoves[] = {
-17, -15,
-10, -6,
6, 10,
15, 17
};
int index = 0;
for (int i = 0; i < 64; i++) {
long long bit = 1LL << i;
if (!(knights & bit))
continue;
for (int j = 0; j < 8; ++j) {
int to = i + kMoves[j];
if (to < 0 || to > 64)
continue;
int fromFile = i % 8;
int toFile = to % 8;
int fromRank = i / 8;
int toRank = to / 8;
int fileDiff = abs(fromFile - toFile);
int rankDiff = abs(fromRank - toRank);
if (!((fileDiff == 1 && rankDiff == 2) || (fileDiff == 2 && rankDiff == 1)))
continue;
long long destBit = 1LL << to;
if (occupied & destBit) // Skip if destination has friendly piece
continue;
moves[index++] = (move){.From = i, .To = to};
}
}
return index;
}