23 lines
601 B
C++
23 lines
601 B
C++
#ifndef SHADER_H
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#define SHADER_H
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#include <glad/glad.h>
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#include <string>
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class Shader {
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public:
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Shader(const char *vertexPath, const char *fragmentPath);
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~Shader();
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void use();
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void setInt(const std::string &name, int value);
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void setFloat(const std::string &name, float value);
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private:
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unsigned int ID;
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unsigned int shaderCMPL(GLenum type, const char *src);
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void shaderERR(unsigned int shader);
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unsigned int shaderProgramCMPL(const char *vertexSource,
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const char *fragmentSource);
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void shaderProgramERR(unsigned int shaderProgram);
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};
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#endif
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