124 lines
4.0 KiB
C
124 lines
4.0 KiB
C
float tri_vertices[] = {
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-0.5f, -0.5f, 0.0f, /**/
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0.5f, -0.5f, 0.0f, /**/
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0.0f, 0.5f, 0.0f /**/
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};
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float tri_rgb_vertices[] = {
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0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, /**/
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-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, /**/
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0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f /**/
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};
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float sqr_vertices[] = {
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0.5f, 0.5f, 0.0f, /*top R*/
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0.5f, -0.5f, 0.0f, /*bottom R*/
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-0.5f, -0.5f, 0.0f, /*bottom L*/
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-0.5f, 0.5f, 0.0f /*top R*/
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};
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unsigned int sqr_indices[] = {
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0, 1, 3, /*tl triangle*/
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1, 2, 3 /*br triangle*/
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};
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float sqr_tex_vertices[] = {
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/*positions*colors*texture coords*/
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0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, /*top right*/
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0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, /*bottom right*/
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-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, /*bottom left*/
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-0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f /*top left*/
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};
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float cube_vertices[] = {
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/*positions*texture cords*/
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, /**/
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0.5f, -0.5f, -0.5f, 1.0f, 0.0f, /**/
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, /**/
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, /**/
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, /**/
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, /**/
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, /**/
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, /**/
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, /**/
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, /**/
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-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, /**/
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-0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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-0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, /**/
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-0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, /**/
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0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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-0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, /**/
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, /**/
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, /**/
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, /**/
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-0.5f, -0.5f, -0.5f, 0.0f, 1.0f, /**/
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, /**/
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, /**/
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-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, /**/
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f /**/
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};
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const char *basicVertexShaderSource =
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"out vec3 color;\n"
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"void main()\n"
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"{\n"
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" color = aPos;"
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" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
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"}\0";
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const char *basicFragmentShaderSource = "#version 330 core\n"
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"out vec3 FragColor;\n"
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"in vec3 color;"
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"void main()\n"
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"{\n"
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" FragColor = (color/2+.5)*1.5;\n"
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"}\n";
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const char *rgbVertexShaderSource =
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"layout (location = 1) in vec3 aColor;\n"
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"out vec3 color;\n"
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"void main()\n"
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"{\n"
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" color = aColor;\n"
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" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
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"}\0";
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const char *rgbFragmentShaderSource = "#version 330 core\n"
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"out vec4 FragColor;\n"
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"in vec3 color;\n"
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"void main()\n"
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"{\n"
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" FragColor = vec4(color, 1.0);\n"
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"}\0";
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const char *rgbPulseFragmentShaderSource =
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"#version 330 core\n"
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"out vec4 FragColor;\n"
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"in vec3 color;\n"
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"uniform float u_time;"
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"void main()\n"
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"{\n"
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" FragColor = vec4(color,0.0)*(sin(u_time)/2.0+0.5);\n"
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"}\0";
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