OpenGL/shaders/TexFrag.glsl
2025-01-02 15:34:26 -05:00

13 lines
180 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D tex0;
void main()
{
FragColor = texture(tex0, TexCoord) * vec4(ourColor, 1.0);
}