OpenGL/shaders/rgbPulseFrag.glsl
2024-12-19 20:20:52 -05:00

9 lines
144 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 color;
uniform float u_time;
void main()
{
FragColor = vec4(color,0.0)*(sin(u_time)/2.0+0.5);
}