OpenGL/shaders/TexNoRGBFrag.glsl
k 8350b85aa1
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Added 2nd texture and removed rgb
2025-04-09 09:41:04 -04:00

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158 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D tex0;
void main()
{
FragColor = texture(tex0, TexCoord);
}