OpenGL/shaders/MVPTexNoRGBVert.glsl
k 8350b85aa1
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Added 2nd texture and removed rgb
2025-04-09 09:41:04 -04:00

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286 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = aTexCoord;
}