OpenGL/shaders/rgbPulseVert.glsl
2024-12-19 20:20:52 -05:00

10 lines
193 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 color;
void main()
{
color = aColor;
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}