#ifndef MESH_H #define MESH_H #include "camera.hpp" #include "shader.hpp" #include #include class Mesh { public: Mesh(Shader *s, unsigned int VAO, int count); ~Mesh(); void draw(Camera *c); void setPosition(glm::vec3 p); void setScale(glm::vec3 s); void setRotation(glm::quat r); void setOwnedBuffers(bool o); void setOwnedShader(bool o); Shader *getShader(); private: bool buffersOwned; bool shaderOwned; int count; unsigned int VAO; Shader *shader; glm::vec3 position; /*0,0,0*/ glm::vec3 scale; /*1,1,1*/ glm::quat rotation; /*1,0,0,0*/ }; #endif