hello rectangele
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12
src/main.cpp
12
src/main.cpp
@@ -32,19 +32,22 @@ int main(void) {
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glViewport(0, 0, 800, 600);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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unsigned int VBO,VAO;
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unsigned int VBO,VAO,EBO;
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glGenVertexArrays(1, &VAO);
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glBindVertexArray(VAO);
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(tri_vertices), tri_vertices,
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glBufferData(GL_ARRAY_BUFFER, sizeof(sqr_vertices), sqr_vertices,
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GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
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glEnableVertexAttribArray(0);
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glGenBuffers(1, &EBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(sqr_indices), sqr_indices, GL_STATIC_DRAW);
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unsigned int shaderProgram =
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shaderProgramCMPL(basicVertexShaderSource, basicFragmentShaderSource);
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glUseProgram(shaderProgram);
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@@ -57,7 +60,8 @@ int main(void) {
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glUseProgram(shaderProgram);
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glBindVertexArray(VAO);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glfwSwapBuffers(window);
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glfwPollEvents();
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