diff --git a/shaders/TexFrag.glsl b/shaders/TexFrag.glsl index 206c686..4fdf5e5 100644 --- a/shaders/TexFrag.glsl +++ b/shaders/TexFrag.glsl @@ -8,5 +8,5 @@ uniform sampler2D tex0; void main() { - FragColor = texture(Tex0, TexCoord) * vec4(ourColor, 1.0); + FragColor = texture(tex0, TexCoord) * vec4(ourColor, 1.0); }