rgb tri
This commit is contained in:
13
src/main.cpp
13
src/main.cpp
@@ -39,17 +39,21 @@ int main(void) {
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(sqr_vertices), sqr_vertices,
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glBufferData(GL_ARRAY_BUFFER, sizeof(tri_rgb_vertices), tri_rgb_vertices,
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GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void *)0);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void *)(3 * sizeof(float)));
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glEnableVertexAttribArray(1);
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/*
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glGenBuffers(1, &EBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(sqr_indices), sqr_indices, GL_STATIC_DRAW);
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*/
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unsigned int shaderProgram =
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shaderProgramCMPL(basicVertexShaderSource, basicFragmentShaderSource);
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shaderProgramCMPL(rgbVertexShaderSource, rgbFragmentShaderSource);
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glUseProgram(shaderProgram);
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while (!glfwWindowShouldClose(window)) {
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@@ -61,7 +65,8 @@ int main(void) {
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glUseProgram(shaderProgram);
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glBindVertexArray(VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glfwSwapBuffers(window);
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glfwPollEvents();
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