Added 2nd texture and removed rgb
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This commit is contained in:
k
2025-04-09 09:41:04 -04:00
parent cfc47df080
commit 8350b85aa1
3 changed files with 39 additions and 8 deletions

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = aTexCoord;
}

12
shaders/TexNoRGBFrag.glsl Normal file
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#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D tex0;
void main()
{
FragColor = texture(tex0, TexCoord);
}