Added 2nd texture and removed rgb
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15
shaders/MVPTexNoRGBVert.glsl
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15
shaders/MVPTexNoRGBVert.glsl
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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TexCoord = aTexCoord;
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}
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12
shaders/TexNoRGBFrag.glsl
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12
shaders/TexNoRGBFrag.glsl
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#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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uniform sampler2D tex0;
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void main()
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{
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FragColor = texture(tex0, TexCoord);
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}
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