This commit is contained in:
parent
6e69a543f0
commit
78ba333164
10
src/main.cpp
10
src/main.cpp
@ -70,18 +70,16 @@ int main(void) {
|
|||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
shaderProgram->use();
|
shaderProgram->use();
|
||||||
shaderProgram->setInt("Tex0", 0);
|
|
||||||
shaderProgram->setMat4("view", cam->getView());
|
shaderProgram->setMat4("view", cam->getView());
|
||||||
shaderProgram->setMat4("projection", cam->getProjection());
|
shaderProgram->setMat4("projection", cam->getProjection());
|
||||||
|
|
||||||
glBindVertexArray(VAO);
|
glBindVertexArray(VAO);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 10; i++) {
|
|
||||||
if (i % 2 == 0) {
|
|
||||||
texture->bind(GL_TEXTURE0);
|
texture->bind(GL_TEXTURE0);
|
||||||
} else {
|
texture2->bind(GL_TEXTURE1);
|
||||||
texture2->bind(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
}
|
for (unsigned int i = 0; i < 10; i++) {
|
||||||
|
shaderProgram->setInt("tex0", i%2);
|
||||||
glm::mat4 model = glm::mat4(1.0f);
|
glm::mat4 model = glm::mat4(1.0f);
|
||||||
model = glm::translate(model, cubePositions[i]);
|
model = glm::translate(model, cubePositions[i]);
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user