cleanup and bug fix
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@@ -10,6 +10,7 @@ public:
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void setRotate(float yaw, float pitch);
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glm::mat4 getView();
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glm::mat4 getProjection();
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float aspect;
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private:
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void update();
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@@ -20,6 +21,5 @@ private:
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float yaw;
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float pitch;
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float fov;
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float aspect;
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};
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#endif
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