loading obj files working.
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@@ -11,6 +11,7 @@ public:
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void addFPos(glm::vec3 pos);
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void setRotate(float yaw, float pitch);
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void addRotate(float yaw, float pitch);
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glm::vec3 getPos();
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glm::mat4 getView();
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glm::mat4 getProjection();
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float aspect;
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@@ -8,6 +8,7 @@
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class Mesh {
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public:
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Mesh(Shader *s, unsigned int VAO, int count);
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Mesh(Shader *s, std::string path);
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~Mesh();
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void draw(Camera *c);
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void setPosition(glm::vec3 p);
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4
headers/obj.hpp
Normal file
4
headers/obj.hpp
Normal file
@@ -0,0 +1,4 @@
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#include <glm/glm.hpp>
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#include <vector>
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unsigned int loadOBJ(const char *path, std::vector<float> *out_vertices);
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