3d transform

This commit is contained in:
k
2025-01-06 00:40:31 -05:00
parent 987961cfe4
commit 335c79e23e
4 changed files with 40 additions and 1 deletions

View File

@@ -1,5 +1,8 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <cassert>
#include <iostream>
#include <shader.hpp>
@@ -54,7 +57,7 @@ int main(void) {
GL_STATIC_DRAW);
Shader *shaderProgram =
new Shader("./shaders/TexVert.glsl", "./shaders/TexFrag.glsl");
new Shader("./shaders/MVPTexVert.glsl", "./shaders/TexFrag.glsl");
unsigned int texture;
glGenTextures(1, &texture);
@@ -80,6 +83,12 @@ int main(void) {
stbi_image_free(data);
while (!glfwWindowShouldClose(window)) {
glm::mat4 model = glm::mat4(1.0f); /*move model*/
glm::mat4 view = glm::mat4(1.0f); /*move camera*/
view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f));
model = glm::rotate(model, glm::radians(-55.0f), glm::vec3(1.0f, 0.0f, 0.0f));
glm::mat4 projection = glm::perspective(glm::radians(45.0f), 800.0f / 600.0f, 0.1f, 100.0f); /*camera settings*/
processInput(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
@@ -87,6 +96,10 @@ int main(void) {
shaderProgram->use();
shaderProgram->setInt("Tex0",0);
shaderProgram->setMat4("model",model);
shaderProgram->setMat4("view",view);
shaderProgram->setMat4("projection",projection);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glBindVertexArray(VAO);

View File

@@ -1,5 +1,6 @@
#include <fstream>
#include <glad/glad.h>
#include <glm/gtc/type_ptr.hpp>
#include <iostream>
#include <shader.hpp>
#include <sstream>
@@ -44,6 +45,11 @@ void Shader::setFloat(const std::string &name, float value) {
glUniform1f(glGetUniformLocation(ID, name.c_str()), value);
}
void Shader::setMat4(const std::string &name, glm::mat4 value) {
glUniformMatrix4fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
}
/*priv*/
unsigned int Shader::shaderCMPL(GLenum type, const char *src) {
unsigned int shader;