RGB Pulse triangle
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@@ -53,7 +53,7 @@ int main(void) {
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*/
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unsigned int shaderProgram =
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shaderProgramCMPL(rgbVertexShaderSource, rgbFragmentShaderSource);
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shaderProgramCMPL(rgbVertexShaderSource, rgbPulseFragmentShaderSource);
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glUseProgram(shaderProgram);
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while (!glfwWindowShouldClose(window)) {
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@@ -63,6 +63,8 @@ int main(void) {
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(shaderProgram);
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GLint utime = glGetUniformLocation(shaderProgram, "u_time");
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glUniform1f(utime, glfwGetTime());
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glBindVertexArray(VAO);
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//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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