RGB Pulse triangle
This commit is contained in:
parent
8cb5f8c773
commit
15cc550bf9
2 changed files with 12 additions and 1 deletions
|
|
@ -53,7 +53,7 @@ int main(void) {
|
|||
*/
|
||||
|
||||
unsigned int shaderProgram =
|
||||
shaderProgramCMPL(rgbVertexShaderSource, rgbFragmentShaderSource);
|
||||
shaderProgramCMPL(rgbVertexShaderSource, rgbPulseFragmentShaderSource);
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
|
|
@ -63,6 +63,8 @@ int main(void) {
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
GLint utime = glGetUniformLocation(shaderProgram, "u_time");
|
||||
glUniform1f(utime, glfwGetTime());
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue