RGB Pulse triangle
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@@ -54,3 +54,12 @@ const char *rgbFragmentShaderSource = "#version 330 core\n"
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"{\n"
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" FragColor = vec4(color, 1.0);\n"
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"}\0";
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const char *rgbPulseFragmentShaderSource = "#version 330 core\n"
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"out vec4 FragColor;\n"
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"in vec3 color;\n"
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"uniform float u_time;"
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"void main()\n"
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"{\n"
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" FragColor = vec4(color,0.0)*(sin(u_time)/2.0+0.5);\n"
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"}\0";
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