Added texture sqr

This commit is contained in:
k
2024-12-22 17:42:48 -05:00
parent 753c6cead6
commit 1409eb78ae
6 changed files with 86 additions and 22 deletions

View File

@@ -18,6 +18,14 @@ unsigned int sqr_indices[] = {
1, 2, 3 /*br triangle*/
};
float sqr_tex_vertices[] = {
/*positions*colors*texture coords*/
0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, /*top right*/
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, /*bottom right*/
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, /*bottom left*/
-0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f /*top left*/
};
const char *basicVertexShaderSource =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
@@ -55,11 +63,12 @@ const char *rgbFragmentShaderSource = "#version 330 core\n"
" FragColor = vec4(color, 1.0);\n"
"}\0";
const char *rgbPulseFragmentShaderSource = "#version 330 core\n"
"out vec4 FragColor;\n"
"in vec3 color;\n"
"uniform float u_time;"
"void main()\n"
"{\n"
" FragColor = vec4(color,0.0)*(sin(u_time)/2.0+0.5);\n"
"}\0";
const char *rgbPulseFragmentShaderSource =
"#version 330 core\n"
"out vec4 FragColor;\n"
"in vec3 color;\n"
"uniform float u_time;"
"void main()\n"
"{\n"
" FragColor = vec4(color,0.0)*(sin(u_time)/2.0+0.5);\n"
"}\0";