40 lines
734 B
C++
40 lines
734 B
C++
#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#define X 16
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#define Y 16
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#define GRID_SIZE X*Y
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#define STR_EXPAND(tok) #tok
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#define STR(tok) STR_EXPAND(tok)
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int main() {
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if (!glfwInit())
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return -1;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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GLFWwindow *w = glfwCreateWindow(800, 800, "game of life", NULL, NULL);
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if (!w)
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return -2;
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glfwMakeContextCurrent(w);
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if (glewInit() != GLEW_OK)
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return -3;
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glfwShowWindow(w);
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glViewport(0, 0, 800, 800);
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while (!glfwWindowShouldClose(w)) {
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glfwPollEvents();
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(w);
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}
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glfwTerminate();
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return 0;
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}
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